[vlc-devel] [PATCH 0/7] Refactor OpenGL fragment shaders
Romain Vimont
rom1v at videolabs.io
Wed Jan 22 13:33:42 CET 2020
Here are some changes intended to simplify the logic to compute chroma
conversion in fragment shaders.
Romain Vimont (7):
opengl: explicitly set swizzle_per_tex values
opengl: apply chroma conversion using a matrix
opengl: generate chroma conversion matrices
opengl: refactor color range for 2-bytes pixels
opengl: avoid intermediate transpose step
opengl: rename yuv_coefficients to conv_matrix
opengl: apply swap U/V components via conv matrix
modules/video_output/opengl/converter.h | 4 +-
.../video_output/opengl/fragment_shaders.c | 269 +++++++++++-------
2 files changed, 174 insertions(+), 99 deletions(-)
--
2.25.0
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