[vlc-devel] [PATCH 03/24] opengl: add interop close() callback
Steve Lhomme
robux4 at ycbcr.xyz
Tue Jan 28 09:01:33 CET 2020
On 2020-01-27 21:19, Romain Vimont wrote:
> Use a callback to close an interop instead of relying on closing the
> module.
>
> This allows to properly close interop_sw, which is not a module.
> ---
> modules/video_output/opengl/interop.h | 6 +++++
> modules/video_output/opengl/interop_android.c | 6 ++---
> modules/video_output/opengl/interop_cvpx.c | 6 ++---
> modules/video_output/opengl/interop_sw.c | 22 ++++++++++---------
> modules/video_output/opengl/interop_vaapi.c | 6 ++---
> modules/video_output/opengl/interop_vdpau.c | 8 +++----
> modules/video_output/opengl/vout_helper.c | 4 ++--
> 7 files changed, 33 insertions(+), 25 deletions(-)
>
> diff --git a/modules/video_output/opengl/interop.h b/modules/video_output/opengl/interop.h
> index 3aa19adf71..4d4667efa6 100644
> --- a/modules/video_output/opengl/interop.h
> +++ b/modules/video_output/opengl/interop.h
> @@ -92,6 +92,12 @@ struct vlc_gl_interop_ops {
> */
> const float *
> (*get_transform_matrix)(const struct vlc_gl_interop *interoporter);
> +
> + /**
> + * Called before the interop is destroyed
You should tell if it can be NULL or not like other callbacks. If it
can't you need an assert in opengl_init_program().
> + */
> + void
> + (*close)(struct vlc_gl_interop *interop);
> };
>
> struct vlc_gl_interop {
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