[vlc-devel] [PATCH] lib: media: rewrite recursion into list exhaustion

Romain Vimont rom1v at videolabs.io
Thu Jul 9 17:47:26 CEST 2020


On Thu, Jul 09, 2020 at 05:31:11PM +0200, Alexandre Janniaux wrote:
> Hi,
> 
> On Thu, Jul 09, 2020 at 05:14:29PM +0200, Romain Vimont wrote:
> > On Thu, Jul 09, 2020 at 04:23:58PM +0200, Alexandre Janniaux wrote:
> > > As the comment described it, recursion could lead to a stack overflow
> > > when parsing very long recursive playlist. Instead, use temporary
> > > dynamic allocation to chain the addition requests and process them in
> > > the same order.
> > >
> > > The out-of-memory errors are only returned to the user as a log and the
> > > preparsed playlist item is truncated, which is non-optimal.
> > > ---
> > >  lib/media.c | 83 ++++++++++++++++++++++++++++++++++++++++++++++-------
> > >  1 file changed, 72 insertions(+), 11 deletions(-)
> > >
> > > diff --git a/lib/media.c b/lib/media.c
> > > index e25d439a8a7..65a902471a1 100644
> > > --- a/lib/media.c
> > > +++ b/lib/media.c
> > > @@ -181,19 +181,84 @@ static libvlc_media_t *input_item_add_subitem( libvlc_media_t *p_md,
> > >      return p_md_child;
> > >  }
> > >
> > > +struct vlc_item_list
> > > +{
> > > +    struct vlc_list node;
> > > +    input_item_node_t *item;
> > > +    libvlc_media_t *media;
> > > +};
> > > +
> > > +static struct vlc_item_list *
> > > +wrap_item_in_list( libvlc_media_t *media, input_item_node_t *item )
> > > +{
> > > +    struct vlc_item_list *node = malloc(sizeof *node);
> >
> > NULL-check
> >
> 
> Indeed thanks, fixed locally. :)
> 
> > > +    node->item = item;
> > > +    node->media = media;
> > > +    return node;
> > > +}
> > > +
> > >  static void input_item_add_subnode( libvlc_media_t *md,
> > > -                                    input_item_node_t *node )
> > > +                                    input_item_node_t *root )
> > >  {
> > > -    for( int i = 0; i < node->i_children; i++ )
> > > +    struct vlc_list list;
> > > +    vlc_list_init( &list );
> > > +
> > > +    /* Retain the media because we don't want the search algorithm to release
> > > +     * it when its subitems get parsed. */
> > > +    libvlc_media_retain(md);
> > > +
> > > +    struct vlc_item_list *node_root = wrap_item_in_list( md, root );
> > > +    if( node_root == NULL )
> > > +        goto error;
> > > +
> > > +    /* This is a depth-first search algorithm, so stash the root of the tree
> > > +     * first, then stash its children and loop back on the last item in the
> > > +     * list until the full subtree is parsed, and eventually the full tree is
> > > +     * parsed. */
> > > +    vlc_list_append( &node_root->node, &list );
> > > +
> > > +    while( !vlc_list_is_empty( &list ) )
> > >      {
> > > -        input_item_node_t *child = node->pp_children[i];
> > > -        libvlc_media_t *md_child = input_item_add_subitem( md, child->p_item );
> > > +        /* Pop last item in the list. */
> > > +        struct vlc_item_list *node =
> > > +            vlc_list_last_entry_or_null( &list, struct vlc_item_list, node );
> >
> > (nitpick: if you only append and retrieve the last item, a vector would
> > be more appropriate I guess. But it's just a small remark, you can keep
> > the list.)
> 
> It's a bit more complex to use than list and have an increasing
> worst-case insertion cost in performance,

I think we don't really care here, but:
 - with the list, there is 1 additional malloc() per item (in
   wrap_item_in_list())
 - with the vector, there are log(n) malloc() in total

So if this kind of optimization was important here, I would choose a
vector (even without counting cache locality).

> O(1) in access too and have a constant allocation cost in performance,

(a linear allocation cost, since it requires 1 additional malloc() per
item)

> so I don't think it is worth it.



> 
> (vlc_list are doubly-linked list).
> 
> >
> > > +        vlc_list_remove(&node->node);
> > >
> > > -        if( md_child != NULL )
> > > +        for( int i = 0; i < node->item->i_children; i++ )
> > >          {
> > > -            input_item_add_subnode( md_child, child );
> > > -            libvlc_media_release( md_child );
> > > +            input_item_node_t *child = node->item->pp_children[i];
> > > +
> > > +            /* The media will be released when its children will be added to
> > > +             * the list. */
> > > +            libvlc_media_t *md_child = input_item_add_subitem( md, child->p_item );
> > > +
> > > +            if( md_child != NULL )
> > > +            {
> > > +                struct vlc_item_list *submedia =
> > > +                    wrap_item_in_list( md_child, child );
> > > +                if (submedia == NULL)
> > > +                    goto error;
> > > +
> > > +                /* Stash a request to parse this subtree. */
> > > +                vlc_list_append( &submedia->node, &list );
> > > +            }
> > > +
> > >          }
> > > +
> > > +        libvlc_media_release( node->media );
> > > +        free( node );
> > > +    }
> > > +    return;
> > > +
> > > +error:
> > > +    libvlc_printerr( "Not enough memory" );
> > > +
> > > +    struct vlc_item_list *node;
> > > +    vlc_list_foreach( node, &list, node )
> > > +    {
> > > +        if( node->media != NULL )
> > > +            libvlc_media_release( node->media );
> > > +        free( node );
> > >      }
> > >  }
> > >
> > > @@ -212,10 +277,6 @@ static void input_item_subtree_added(input_item_t *item,
> > >
> > >  void libvlc_media_add_subtree(libvlc_media_t *p_md, input_item_node_t *node)
> > >  {
> > > -    /* FIXME FIXME FIXME
> > > -     * Recursive function calls seem much simpler for this. But playlists are
> > > -     * untrusted and can be arbitrarily deep (e.g. with XSPF). So recursion can
> > > -     * potentially lead to plain old stack overflow. */
> > >      input_item_add_subnode( p_md, node );
> > >
> > >      /* Construct the event */
> > > --
> > > 2.27.0
> > >
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