[vlc-devel] [PATCH 04/10] opengl: privatize sampler parts

Alexandre Janniaux ajanni at videolabs.io
Wed Jun 10 15:22:45 CEST 2020


Hi,

I'm not fond of adding yet another naming for private struct
given that we already have _sys, _owner, and even _private
somewhere.

Can you be more explicit about what will be the user of this
private part? Can it be a different part depending on what is
initializing the sampler?

Regards,
--
Alexandre Janniaux
Videolabs

On Thu, Jun 04, 2020 at 11:52:12AM +0200, Romain Vimont wrote:
> Hide sampler implementation details from renderer.
>
> This will allow to expose only what OpenGL filters need in the public
> API.
> ---
>  modules/video_output/Makefile.am           |   1 +
>  modules/video_output/opengl/sampler.c      | 311 ++++++++++++---------
>  modules/video_output/opengl/sampler.h      |  67 -----
>  modules/video_output/opengl/sampler_priv.h |  57 ++++
>  modules/video_output/opengl/vout_helper.c  |   1 +
>  5 files changed, 244 insertions(+), 193 deletions(-)
>  create mode 100644 modules/video_output/opengl/sampler_priv.h
>
> diff --git a/modules/video_output/Makefile.am b/modules/video_output/Makefile.am
> index 36ad308081f3..4b2151679c4f 100644
> --- a/modules/video_output/Makefile.am
> +++ b/modules/video_output/Makefile.am
> @@ -17,6 +17,7 @@ OPENGL_COMMONSOURCES = video_output/opengl/vout_helper.c \
>  	video_output/opengl/renderer.h \
>  	video_output/opengl/sampler.c \
>  	video_output/opengl/sampler.h \
> +	video_output/opengl/sampler_priv.h \
>  	video_output/opengl/sub_renderer.c \
>  	video_output/opengl/sub_renderer.h
>  if HAVE_LIBPLACEBO
> diff --git a/modules/video_output/opengl/sampler.c b/modules/video_output/opengl/sampler.c
> index 22ddf67e4840..1028c5103a93 100644
> --- a/modules/video_output/opengl/sampler.c
> +++ b/modules/video_output/opengl/sampler.c
> @@ -22,10 +22,9 @@
>  # include "config.h"
>  #endif
>
> -#include "sampler.h"
> +#include "sampler_priv.h"
>
>  #include <vlc_common.h>
> -#include <vlc_es.h>
>  #include <vlc_memstream.h>
>  #include <vlc_opengl.h>
>
> @@ -41,6 +40,52 @@
>  #include "internal.h"
>  #include "interop.h"
>
> +struct vlc_gl_sampler_priv {
> +    struct vlc_gl_sampler sampler;
> +
> +    struct vlc_gl_t *gl;
> +    const opengl_vtable_t *vt;
> +
> +    struct {
> +        GLfloat OrientationMatrix[4*4];
> +        GLfloat TexCoordsMap[PICTURE_PLANE_MAX][3*3];
> +    } var;
> +    struct {
> +        GLint Texture[PICTURE_PLANE_MAX];
> +        GLint TexSize[PICTURE_PLANE_MAX]; /* for GL_TEXTURE_RECTANGLE */
> +        GLint ConvMatrix;
> +        GLint *pl_vars; /* for pl_sh_res */
> +
> +        GLint TransformMatrix;
> +        GLint OrientationMatrix;
> +        GLint TexCoordsMap[PICTURE_PLANE_MAX];
> +    } uloc;
> +
> +    bool yuv_color;
> +    GLfloat conv_matrix[4*4];
> +
> +    /* libplacebo context */
> +    struct pl_context *pl_ctx;
> +    struct pl_shader *pl_sh;
> +    const struct pl_shader_res *pl_sh_res;
> +
> +    GLsizei tex_width[PICTURE_PLANE_MAX];
> +    GLsizei tex_height[PICTURE_PLANE_MAX];
> +
> +    GLuint textures[PICTURE_PLANE_MAX];
> +
> +    struct {
> +        unsigned int i_x_offset;
> +        unsigned int i_y_offset;
> +        unsigned int i_visible_width;
> +        unsigned int i_visible_height;
> +    } last_source;
> +
> +    struct vlc_gl_interop *interop;
> +};
> +
> +#define PRIV(sampler) container_of(sampler, struct vlc_gl_sampler_priv, sampler)
> +
>  static const float MATRIX_COLOR_RANGE_LIMITED[4*3] = {
>      255.0/219,         0,         0, -255.0/219 *  16.0/255,
>              0, 255.0/224,         0, -255.0/224 * 128.0/255,
> @@ -136,9 +181,11 @@ sampler_yuv_base_init(struct vlc_gl_sampler *sampler, vlc_fourcc_t chroma,
>                        const vlc_chroma_description_t *desc,
>                        video_color_space_t yuv_space)
>  {
> +    struct vlc_gl_sampler_priv *priv = PRIV(sampler);
> +
>      /* The current implementation always converts from limited to full range. */
>      const video_color_range_t range = COLOR_RANGE_LIMITED;
> -    float *matrix = sampler->conv_matrix;
> +    float *matrix = priv->conv_matrix;
>      init_conv_matrix(matrix, yuv_space, range);
>
>      if (desc->pixel_size == 2)
> @@ -171,7 +218,7 @@ sampler_yuv_base_init(struct vlc_gl_sampler *sampler, vlc_fourcc_t chroma,
>          }
>      }
>
> -    sampler->yuv_color = true;
> +    priv->yuv_color = true;
>
>      /* Some formats require to swap the U and V components.
>       *
> @@ -208,25 +255,26 @@ sampler_yuv_base_init(struct vlc_gl_sampler *sampler, vlc_fourcc_t chroma,
>  static int
>  sampler_base_fetch_locations(struct vlc_gl_sampler *sampler, GLuint program)
>  {
> -    struct vlc_gl_interop *interop = sampler->interop;
> -    const opengl_vtable_t *vt = sampler->vt;
> +    struct vlc_gl_sampler_priv *priv = PRIV(sampler);
>
> -    if (sampler->yuv_color)
> +    struct vlc_gl_interop *interop = priv->interop;
> +    const opengl_vtable_t *vt = priv->vt;
> +
> +    if (priv->yuv_color)
>      {
> -        sampler->uloc.ConvMatrix = vt->GetUniformLocation(program,
> -                                                          "ConvMatrix");
> -        if (sampler->uloc.ConvMatrix == -1)
> +        priv->uloc.ConvMatrix = vt->GetUniformLocation(program, "ConvMatrix");
> +        if (priv->uloc.ConvMatrix == -1)
>              return VLC_EGENERIC;
>      }
>
> -    sampler->uloc.TransformMatrix =
> +    priv->uloc.TransformMatrix =
>          vt->GetUniformLocation(program, "TransformMatrix");
> -    if (sampler->uloc.TransformMatrix == -1)
> +    if (priv->uloc.TransformMatrix == -1)
>          return VLC_EGENERIC;
>
> -    sampler->uloc.OrientationMatrix =
> +    priv->uloc.OrientationMatrix =
>          vt->GetUniformLocation(program, "OrientationMatrix");
> -    if (sampler->uloc.OrientationMatrix == -1)
> +    if (priv->uloc.OrientationMatrix == -1)
>          return VLC_EGENERIC;
>
>      assert(interop->tex_count < 10); /* to guarantee variable names length */
> @@ -235,29 +283,29 @@ sampler_base_fetch_locations(struct vlc_gl_sampler *sampler, GLuint program)
>          char name[sizeof("TexCoordsMapX")];
>
>          snprintf(name, sizeof(name), "Texture%1u", i);
> -        sampler->uloc.Texture[i] = vt->GetUniformLocation(program, name);
> -        if (sampler->uloc.Texture[i] == -1)
> +        priv->uloc.Texture[i] = vt->GetUniformLocation(program, name);
> +        if (priv->uloc.Texture[i] == -1)
>              return VLC_EGENERIC;
>
>          snprintf(name, sizeof(name), "TexCoordsMap%1u", i);
> -        sampler->uloc.TexCoordsMap[i] = vt->GetUniformLocation(program, name);
> -        if (sampler->uloc.TexCoordsMap[i] == -1)
> +        priv->uloc.TexCoordsMap[i] = vt->GetUniformLocation(program, name);
> +        if (priv->uloc.TexCoordsMap[i] == -1)
>              return VLC_EGENERIC;
>
>          if (interop->tex_target == GL_TEXTURE_RECTANGLE)
>          {
>              snprintf(name, sizeof(name), "TexSize%1u", i);
> -            sampler->uloc.TexSize[i] = vt->GetUniformLocation(program, name);
> -            if (sampler->uloc.TexSize[i] == -1)
> +            priv->uloc.TexSize[i] = vt->GetUniformLocation(program, name);
> +            if (priv->uloc.TexSize[i] == -1)
>                  return VLC_EGENERIC;
>          }
>      }
>
>  #ifdef HAVE_LIBPLACEBO
> -    const struct pl_shader_res *res = sampler->pl_sh_res;
> +    const struct pl_shader_res *res = priv->pl_sh_res;
>      for (int i = 0; res && i < res->num_variables; i++) {
>          struct pl_shader_var sv = res->variables[i];
> -        sampler->uloc.pl_vars[i] = vt->GetUniformLocation(program, sv.var.name);
> +        priv->uloc.pl_vars[i] = vt->GetUniformLocation(program, sv.var.name);
>      }
>  #endif
>
> @@ -278,42 +326,44 @@ GetTransformMatrix(const struct vlc_gl_interop *interop)
>  static void
>  sampler_base_prepare_shader(const struct vlc_gl_sampler *sampler)
>  {
> -    const struct vlc_gl_interop *interop = sampler->interop;
> -    const opengl_vtable_t *vt = sampler->vt;
> +    struct vlc_gl_sampler_priv *priv = PRIV(sampler);
> +
> +    const struct vlc_gl_interop *interop = priv->interop;
> +    const opengl_vtable_t *vt = priv->vt;
>
> -    if (sampler->yuv_color)
> -        vt->UniformMatrix4fv(sampler->uloc.ConvMatrix, 1, GL_FALSE,
> -                             sampler->conv_matrix);
> +    if (priv->yuv_color)
> +        vt->UniformMatrix4fv(priv->uloc.ConvMatrix, 1, GL_FALSE,
> +                             priv->conv_matrix);
>
>      for (unsigned i = 0; i < interop->tex_count; ++i)
>      {
> -        vt->Uniform1i(sampler->uloc.Texture[i], i);
> +        vt->Uniform1i(priv->uloc.Texture[i], i);
>
> -        assert(sampler->textures[i] != 0);
> +        assert(priv->textures[i] != 0);
>          vt->ActiveTexture(GL_TEXTURE0 + i);
> -        vt->BindTexture(interop->tex_target, sampler->textures[i]);
> +        vt->BindTexture(interop->tex_target, priv->textures[i]);
>
> -        vt->UniformMatrix3fv(sampler->uloc.TexCoordsMap[i], 1, GL_FALSE,
> -                             sampler->var.TexCoordsMap[i]);
> +        vt->UniformMatrix3fv(priv->uloc.TexCoordsMap[i], 1, GL_FALSE,
> +                             priv->var.TexCoordsMap[i]);
>      }
>
>      const GLfloat *tm = GetTransformMatrix(interop);
> -    vt->UniformMatrix4fv(sampler->uloc.TransformMatrix, 1, GL_FALSE, tm);
> +    vt->UniformMatrix4fv(priv->uloc.TransformMatrix, 1, GL_FALSE, tm);
>
> -    vt->UniformMatrix4fv(sampler->uloc.OrientationMatrix, 1, GL_FALSE,
> -                         sampler->var.OrientationMatrix);
> +    vt->UniformMatrix4fv(priv->uloc.OrientationMatrix, 1, GL_FALSE,
> +                         priv->var.OrientationMatrix);
>
>      if (interop->tex_target == GL_TEXTURE_RECTANGLE)
>      {
>          for (unsigned i = 0; i < interop->tex_count; ++i)
> -            vt->Uniform2f(sampler->uloc.TexSize[i], sampler->tex_width[i],
> -                          sampler->tex_height[i]);
> +            vt->Uniform2f(priv->uloc.TexSize[i], priv->tex_width[i],
> +                          priv->tex_height[i]);
>      }
>
>  #ifdef HAVE_LIBPLACEBO
> -    const struct pl_shader_res *res = sampler->pl_sh_res;
> +    const struct pl_shader_res *res = priv->pl_sh_res;
>      for (int i = 0; res && i < res->num_variables; i++) {
> -        GLint loc = sampler->uloc.pl_vars[i];
> +        GLint loc = priv->uloc.pl_vars[i];
>          if (loc == -1) // uniform optimized out
>              continue;
>
> @@ -347,25 +397,26 @@ sampler_base_prepare_shader(const struct vlc_gl_sampler *sampler)
>  static int
>  sampler_xyz12_fetch_locations(struct vlc_gl_sampler *sampler, GLuint program)
>  {
> -    const opengl_vtable_t *vt = sampler->vt;
> +    struct vlc_gl_sampler_priv *priv = PRIV(sampler);
> +    const opengl_vtable_t *vt = priv->vt;
>
> -    sampler->uloc.Texture[0] = vt->GetUniformLocation(program, "Texture0");
> -    if (sampler->uloc.Texture[0] == -1)
> +    priv->uloc.Texture[0] = vt->GetUniformLocation(program, "Texture0");
> +    if (priv->uloc.Texture[0] == -1)
>          return VLC_EGENERIC;
>
> -    sampler->uloc.TransformMatrix =
> +    priv->uloc.TransformMatrix =
>          vt->GetUniformLocation(program, "TransformMatrix");
> -    if (sampler->uloc.TransformMatrix == -1)
> +    if (priv->uloc.TransformMatrix == -1)
>          return VLC_EGENERIC;
>
> -    sampler->uloc.OrientationMatrix =
> +    priv->uloc.OrientationMatrix =
>          vt->GetUniformLocation(program, "OrientationMatrix");
> -    if (sampler->uloc.OrientationMatrix == -1)
> +    if (priv->uloc.OrientationMatrix == -1)
>          return VLC_EGENERIC;
>
> -    sampler->uloc.TexCoordsMap[0] =
> +    priv->uloc.TexCoordsMap[0] =
>          vt->GetUniformLocation(program, "TexCoordsMap0");
> -    if (sampler->uloc.TexCoordsMap[0] == -1)
> +    if (priv->uloc.TexCoordsMap[0] == -1)
>          return VLC_EGENERIC;
>
>      return VLC_SUCCESS;
> @@ -374,23 +425,24 @@ sampler_xyz12_fetch_locations(struct vlc_gl_sampler *sampler, GLuint program)
>  static void
>  sampler_xyz12_prepare_shader(const struct vlc_gl_sampler *sampler)
>  {
> -    const struct vlc_gl_interop *interop = sampler->interop;
> -    const opengl_vtable_t *vt = sampler->vt;
> +    struct vlc_gl_sampler_priv *priv = PRIV(sampler);
> +    const struct vlc_gl_interop *interop = priv->interop;
> +    const opengl_vtable_t *vt = priv->vt;
>
> -    vt->Uniform1i(sampler->uloc.Texture[0], 0);
> +    vt->Uniform1i(priv->uloc.Texture[0], 0);
>
> -    assert(sampler->textures[0] != 0);
> +    assert(priv->textures[0] != 0);
>      vt->ActiveTexture(GL_TEXTURE0);
> -    vt->BindTexture(interop->tex_target, sampler->textures[0]);
> +    vt->BindTexture(interop->tex_target, priv->textures[0]);
>
> -    vt->UniformMatrix3fv(sampler->uloc.TexCoordsMap[0], 1, GL_FALSE,
> -                         sampler->var.TexCoordsMap[0]);
> +    vt->UniformMatrix3fv(priv->uloc.TexCoordsMap[0], 1, GL_FALSE,
> +                         priv->var.TexCoordsMap[0]);
>
>      const GLfloat *tm = GetTransformMatrix(interop);
> -    vt->UniformMatrix4fv(sampler->uloc.TransformMatrix, 1, GL_FALSE, tm);
> +    vt->UniformMatrix4fv(priv->uloc.TransformMatrix, 1, GL_FALSE, tm);
>
> -    vt->UniformMatrix4fv(sampler->uloc.OrientationMatrix, 1, GL_FALSE,
> -                         sampler->var.OrientationMatrix);
> +    vt->UniformMatrix4fv(priv->uloc.OrientationMatrix, 1, GL_FALSE,
> +                         priv->var.OrientationMatrix);
>  }
>
>  static int
> @@ -572,7 +624,9 @@ opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
>                              vlc_fourcc_t chroma, video_color_space_t yuv_space,
>                              video_orientation_t orientation)
>  {
> -    struct vlc_gl_interop *interop = sampler->interop;
> +    struct vlc_gl_sampler_priv *priv = PRIV(sampler);
> +
> +    struct vlc_gl_interop *interop = priv->interop;
>
>      const char *swizzle_per_tex[PICTURE_PLANE_MAX] = { NULL, };
>      const bool is_yuv = vlc_fourcc_IsYUV(chroma);
> @@ -582,7 +636,7 @@ opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
>      if (desc == NULL)
>          return VLC_EGENERIC;
>
> -    InitOrientationMatrix(sampler->var.OrientationMatrix, orientation);
> +    InitOrientationMatrix(priv->var.OrientationMatrix, orientation);
>
>      if (chroma == VLC_CODEC_XYZ12)
>          return xyz12_shader_init(sampler);
> @@ -630,42 +684,42 @@ opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
>               "uniform mat3 TexCoordsMap%u;\n", glsl_sampler, i, i);
>
>  #ifdef HAVE_LIBPLACEBO
> -    if (sampler->pl_sh) {
> -        struct pl_shader *sh = sampler->pl_sh;
> +    if (priv->pl_sh) {
> +        struct pl_shader *sh = priv->pl_sh;
>          struct pl_color_map_params color_params = pl_color_map_default_params;
> -        color_params.intent = var_InheritInteger(sampler->gl, "rendering-intent");
> -        color_params.tone_mapping_algo = var_InheritInteger(sampler->gl, "tone-mapping");
> -        color_params.tone_mapping_param = var_InheritFloat(sampler->gl, "tone-mapping-param");
> +        color_params.intent = var_InheritInteger(priv->gl, "rendering-intent");
> +        color_params.tone_mapping_algo = var_InheritInteger(priv->gl, "tone-mapping");
> +        color_params.tone_mapping_param = var_InheritFloat(priv->gl, "tone-mapping-param");
>  #    if PL_API_VER >= 10
> -        color_params.desaturation_strength = var_InheritFloat(sampler->gl, "desat-strength");
> -        color_params.desaturation_exponent = var_InheritFloat(sampler->gl, "desat-exponent");
> -        color_params.desaturation_base = var_InheritFloat(sampler->gl, "desat-base");
> +        color_params.desaturation_strength = var_InheritFloat(priv->gl, "desat-strength");
> +        color_params.desaturation_exponent = var_InheritFloat(priv->gl, "desat-exponent");
> +        color_params.desaturation_base = var_InheritFloat(priv->gl, "desat-base");
>  #    else
> -        color_params.tone_mapping_desaturate = var_InheritFloat(sampler->gl, "tone-mapping-desat");
> +        color_params.tone_mapping_desaturate = var_InheritFloat(priv->gl, "tone-mapping-desat");
>  #    endif
> -        color_params.gamut_warning = var_InheritBool(sampler->gl, "tone-mapping-warn");
> +        color_params.gamut_warning = var_InheritBool(priv->gl, "tone-mapping-warn");
>
>          struct pl_color_space dst_space = pl_color_space_unknown;
> -        dst_space.primaries = var_InheritInteger(sampler->gl, "target-prim");
> -        dst_space.transfer = var_InheritInteger(sampler->gl, "target-trc");
> +        dst_space.primaries = var_InheritInteger(priv->gl, "target-prim");
> +        dst_space.transfer = var_InheritInteger(priv->gl, "target-trc");
>
>          pl_shader_color_map(sh, &color_params,
>                  vlc_placebo_ColorSpace(&interop->fmt),
>                  dst_space, NULL, false);
>
>          struct pl_shader_obj *dither_state = NULL;
> -        int method = var_InheritInteger(sampler->gl, "dither-algo");
> +        int method = var_InheritInteger(priv->gl, "dither-algo");
>          if (method >= 0) {
>
>              unsigned out_bits = 0;
> -            int override = var_InheritInteger(sampler->gl, "dither-depth");
> +            int override = var_InheritInteger(priv->gl, "dither-depth");
>              if (override > 0)
>                  out_bits = override;
>              else
>              {
>                  GLint fb_depth = 0;
>  #if !defined(USE_OPENGL_ES2)
> -                const opengl_vtable_t *vt = sampler->vt;
> +                const opengl_vtable_t *vt = priv->vt;
>                  /* fetch framebuffer depth (we are already bound to the default one). */
>                  if (vt->GetFramebufferAttachmentParameteriv != NULL)
>                      vt->GetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK_LEFT,
> @@ -683,11 +737,11 @@ opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
>              });
>          }
>
> -        const struct pl_shader_res *res = sampler->pl_sh_res = pl_shader_finalize(sh);
> +        const struct pl_shader_res *res = priv->pl_sh_res = pl_shader_finalize(sh);
>          pl_shader_obj_destroy(&dither_state);
>
> -        FREENULL(sampler->uloc.pl_vars);
> -        sampler->uloc.pl_vars = calloc(res->num_variables, sizeof(GLint));
> +        FREENULL(priv->uloc.pl_vars);
> +        priv->uloc.pl_vars = calloc(res->num_variables, sizeof(GLint));
>          for (int i = 0; i < res->num_variables; i++) {
>              struct pl_shader_var sv = res->variables[i];
>              const char *glsl_type_name = pl_var_glsl_type_name(sv.var);
> @@ -705,7 +759,7 @@ opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
>          interop->fmt.primaries == COLOR_PRIMARIES_BT2020)
>      {
>          // no warning for HLG because it's more or less backwards-compatible
> -        msg_Warn(sampler->gl, "VLC needs to be built with support for libplacebo "
> +        msg_Warn(priv->gl, "VLC needs to be built with support for libplacebo "
>                   "in order to display wide gamut or HDR signals correctly.");
>      }
>  #endif
> @@ -764,8 +818,8 @@ opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
>      assert(yuv_space == COLOR_SPACE_UNDEF || color_count == 3);
>
>  #ifdef HAVE_LIBPLACEBO
> -    if (sampler->pl_sh_res) {
> -        const struct pl_shader_res *res = sampler->pl_sh_res;
> +    if (priv->pl_sh_res) {
> +        const struct pl_shader_res *res = priv->pl_sh_res;
>          assert(res->input  == PL_SHADER_SIG_COLOR);
>          assert(res->output == PL_SHADER_SIG_COLOR);
>          ADDF(" result = %s(result);\n", res->name);
> @@ -802,18 +856,20 @@ opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
>  struct vlc_gl_sampler *
>  vlc_gl_sampler_New(struct vlc_gl_interop *interop)
>  {
> -    struct vlc_gl_sampler *sampler = calloc(1, sizeof(*sampler));
> -    if (!sampler)
> +    struct vlc_gl_sampler_priv *priv = calloc(1, sizeof(*priv));
> +    if (!priv)
>          return NULL;
>
> -    sampler->uloc.pl_vars = NULL;
> -    sampler->pl_ctx = NULL;
> -    sampler->pl_sh = NULL;
> -    sampler->pl_sh_res = NULL;
> +    struct vlc_gl_sampler *sampler = &priv->sampler;
> +
> +    priv->uloc.pl_vars = NULL;
> +    priv->pl_ctx = NULL;
> +    priv->pl_sh = NULL;
> +    priv->pl_sh_res = NULL;
>
> -    sampler->interop = interop;
> -    sampler->gl = interop->gl;
> -    sampler->vt = interop->vt;
> +    priv->interop = interop;
> +    priv->gl = interop->gl;
> +    priv->vt = interop->vt;
>
>      sampler->fmt = &interop->sw_fmt;
>
> @@ -822,10 +878,10 @@ vlc_gl_sampler_New(struct vlc_gl_interop *interop)
>
>  #ifdef HAVE_LIBPLACEBO
>      // Create the main libplacebo context
> -    sampler->pl_ctx = vlc_placebo_Create(VLC_OBJECT(interop->gl));
> -    if (sampler->pl_ctx) {
> +    priv->pl_ctx = vlc_placebo_Create(VLC_OBJECT(interop->gl));
> +    if (priv->pl_ctx) {
>  #   if PL_API_VER >= 20
> -        sampler->pl_sh = pl_shader_alloc(sampler->pl_ctx, &(struct pl_shader_params) {
> +        priv->pl_sh = pl_shader_alloc(priv->pl_ctx, &(struct pl_shader_params) {
>              .glsl = {
>  #       ifdef USE_OPENGL_ES2
>                  .version = 100,
> @@ -836,9 +892,9 @@ vlc_gl_sampler_New(struct vlc_gl_interop *interop)
>              },
>          });
>  #   elif PL_API_VER >= 6
> -        sampler->pl_sh = pl_shader_alloc(sampler->pl_ctx, NULL, 0);
> +        priv->pl_sh = pl_shader_alloc(priv->pl_ctx, NULL, 0);
>  #   else
> -        sampler->pl_sh = pl_shader_alloc(sampler->pl_ctx, NULL, 0, 0);
> +        priv->pl_sh = pl_shader_alloc(priv->pl_ctx, NULL, 0, 0);
>  #   endif
>      }
>  #endif
> @@ -861,19 +917,19 @@ vlc_gl_sampler_New(struct vlc_gl_interop *interop)
>          const GLsizei h = interop->fmt.i_visible_height * interop->texs[j].h.num
>                          / interop->texs[j].h.den;
>          if (interop->api->supports_npot) {
> -            sampler->tex_width[j]  = w;
> -            sampler->tex_height[j] = h;
> +            priv->tex_width[j]  = w;
> +            priv->tex_height[j] = h;
>          } else {
> -            sampler->tex_width[j]  = vlc_align_pot(w);
> -            sampler->tex_height[j] = vlc_align_pot(h);
> +            priv->tex_width[j]  = vlc_align_pot(w);
> +            priv->tex_height[j] = vlc_align_pot(h);
>          }
>      }
>
>      if (!interop->handle_texs_gen)
>      {
> -        ret = vlc_gl_interop_GenerateTextures(interop, sampler->tex_width,
> -                                              sampler->tex_height,
> -                                              sampler->textures);
> +        ret = vlc_gl_interop_GenerateTextures(interop, priv->tex_width,
> +                                              priv->tex_height,
> +                                              priv->textures);
>          if (ret != VLC_SUCCESS)
>          {
>              free(sampler);
> @@ -887,43 +943,47 @@ vlc_gl_sampler_New(struct vlc_gl_interop *interop)
>  void
>  vlc_gl_sampler_Delete(struct vlc_gl_sampler *sampler)
>  {
> -    struct vlc_gl_interop *interop = sampler->interop;
> +    struct vlc_gl_sampler_priv *priv = PRIV(sampler);
> +
> +    struct vlc_gl_interop *interop = priv->interop;
>      const opengl_vtable_t *vt = interop->vt;
>
>      if (!interop->handle_texs_gen)
> -        vt->DeleteTextures(interop->tex_count, sampler->textures);
> +        vt->DeleteTextures(interop->tex_count, priv->textures);
>
>  #ifdef HAVE_LIBPLACEBO
> -    FREENULL(sampler->uloc.pl_vars);
> -    if (sampler->pl_ctx)
> -        pl_context_destroy(&sampler->pl_ctx);
> +    FREENULL(priv->uloc.pl_vars);
> +    if (priv->pl_ctx)
> +        pl_context_destroy(&priv->pl_ctx);
>  #endif
>
>      free(sampler->shader.extensions);
>      free(sampler->shader.body);
>
> -    free(sampler);
> +    free(priv);
>  }
>
>  int
>  vlc_gl_sampler_Update(struct vlc_gl_sampler *sampler, picture_t *picture)
>  {
> -    const struct vlc_gl_interop *interop = sampler->interop;
> +    struct vlc_gl_sampler_priv *priv = PRIV(sampler);
> +
> +    const struct vlc_gl_interop *interop = priv->interop;
>      const video_format_t *source = &picture->format;
>
> -    if (source->i_x_offset != sampler->last_source.i_x_offset
> -     || source->i_y_offset != sampler->last_source.i_y_offset
> -     || source->i_visible_width != sampler->last_source.i_visible_width
> -     || source->i_visible_height != sampler->last_source.i_visible_height)
> +    if (source->i_x_offset != priv->last_source.i_x_offset
> +     || source->i_y_offset != priv->last_source.i_y_offset
> +     || source->i_visible_width != priv->last_source.i_visible_width
> +     || source->i_visible_height != priv->last_source.i_visible_height)
>      {
> -        memset(sampler->var.TexCoordsMap, 0,
> -               sizeof(sampler->var.TexCoordsMap));
> +        memset(priv->var.TexCoordsMap, 0,
> +               sizeof(priv->var.TexCoordsMap));
>          for (unsigned j = 0; j < interop->tex_count; j++)
>          {
>              float scale_w = (float)interop->texs[j].w.num / interop->texs[j].w.den
> -                          / sampler->tex_width[j];
> +                          / priv->tex_width[j];
>              float scale_h = (float)interop->texs[j].h.num / interop->texs[j].h.den
> -                          / sampler->tex_height[j];
> +                          / priv->tex_height[j];
>
>              /* Warning: if NPOT is not supported a larger texture is
>                 allocated. This will cause right and bottom coordinates to
> @@ -974,7 +1034,7 @@ vlc_gl_sampler_Update(struct vlc_gl_sampler *sampler, picture_t *picture)
>               *
>               * It is stored in column-major order.
>               */
> -            GLfloat *matrix = sampler->var.TexCoordsMap[j];
> +            GLfloat *matrix = priv->var.TexCoordsMap[j];
>  #define COL(x) (x*3)
>  #define ROW(x) (x)
>              matrix[COL(0) + ROW(0)] = right - left;
> @@ -986,15 +1046,14 @@ vlc_gl_sampler_Update(struct vlc_gl_sampler *sampler, picture_t *picture)
>  #undef ROW
>          }
>
> -        sampler->last_source.i_x_offset = source->i_x_offset;
> -        sampler->last_source.i_y_offset = source->i_y_offset;
> -        sampler->last_source.i_visible_width = source->i_visible_width;
> -        sampler->last_source.i_visible_height = source->i_visible_height;
> +        priv->last_source.i_x_offset = source->i_x_offset;
> +        priv->last_source.i_y_offset = source->i_y_offset;
> +        priv->last_source.i_visible_width = source->i_visible_width;
> +        priv->last_source.i_visible_height = source->i_visible_height;
>      }
>
>      /* Update the texture */
> -    return interop->ops->update_textures(interop, sampler->textures,
> -                                         sampler->tex_width,
> -                                         sampler->tex_height, picture,
> -                                         NULL);
> +    return interop->ops->update_textures(interop, priv->textures,
> +                                         priv->tex_width, priv->tex_height,
> +                                         picture, NULL);
>  }
> diff --git a/modules/video_output/opengl/sampler.h b/modules/video_output/opengl/sampler.h
> index dd40692843f6..4b0c305c4e71 100644
> --- a/modules/video_output/opengl/sampler.h
> +++ b/modules/video_output/opengl/sampler.h
> @@ -50,49 +50,9 @@
>   * implicitly available.
>   */
>  struct vlc_gl_sampler {
> -    struct vlc_gl_t *gl;
> -    const opengl_vtable_t *vt;
> -
>      /* Input format */
>      const video_format_t *fmt;
>
> -    struct {
> -        GLfloat OrientationMatrix[4*4];
> -        GLfloat TexCoordsMap[PICTURE_PLANE_MAX][3*3];
> -    } var;
> -    struct {
> -        GLint Texture[PICTURE_PLANE_MAX];
> -        GLint TexSize[PICTURE_PLANE_MAX]; /* for GL_TEXTURE_RECTANGLE */
> -        GLint ConvMatrix;
> -        GLint *pl_vars; /* for pl_sh_res */
> -
> -        GLint TransformMatrix;
> -        GLint OrientationMatrix;
> -        GLint TexCoordsMap[PICTURE_PLANE_MAX];
> -    } uloc;
> -
> -    bool yuv_color;
> -    GLfloat conv_matrix[4*4];
> -
> -    /* libplacebo context */
> -    struct pl_context *pl_ctx;
> -    struct pl_shader *pl_sh;
> -    const struct pl_shader_res *pl_sh_res;
> -
> -    GLsizei tex_width[PICTURE_PLANE_MAX];
> -    GLsizei tex_height[PICTURE_PLANE_MAX];
> -
> -    GLuint textures[PICTURE_PLANE_MAX];
> -
> -    struct {
> -        unsigned int i_x_offset;
> -        unsigned int i_y_offset;
> -        unsigned int i_visible_width;
> -        unsigned int i_visible_height;
> -    } last_source;
> -
> -    struct vlc_gl_interop *interop;
> -
>      struct {
>          /**
>           * Piece of fragment shader code declaration OpenGL extensions.
> @@ -140,33 +100,6 @@ struct vlc_gl_sampler {
>      void (*pf_prepare_shader)(const struct vlc_gl_sampler *sampler);
>  };
>
> -/**
> - * Create a new sampler
> - *
> - * \param interop the interop
> - */
> -struct vlc_gl_sampler *
> -vlc_gl_sampler_New(struct vlc_gl_interop *interop);
> -
> -/**
> - * Delete a sampler
> - *
> - * \param sampler the sampler
> - */
> -void
> -vlc_gl_sampler_Delete(struct vlc_gl_sampler *sampler);
> -
> -/**
> - * Update the input picture
> - *
> - * This changes the current input picture, available from the fragment shader.
> - *
> - * \param sampler the sampler
> - * \param picture the new picture
> - */
> -int
> -vlc_gl_sampler_Update(struct vlc_gl_sampler *sampler, picture_t *picture);
> -
>  static inline int
>  vlc_gl_sampler_FetchLocations(struct vlc_gl_sampler *sampler, GLuint program)
>  {
> diff --git a/modules/video_output/opengl/sampler_priv.h b/modules/video_output/opengl/sampler_priv.h
> new file mode 100644
> index 000000000000..ccd96b60c4e5
> --- /dev/null
> +++ b/modules/video_output/opengl/sampler_priv.h
> @@ -0,0 +1,57 @@
> +/*****************************************************************************
> + * sampler_priv.h
> + *****************************************************************************
> + * Copyright (C) 2020 VLC authors and VideoLAN
> + *
> + * This program is free software; you can redistribute it and/or modify it
> + * under the terms of the GNU Lesser General Public License as published by
> + * the Free Software Foundation; either version 2.1 of the License, or
> + * (at your option) any later version.
> + *
> + * This program is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
> + * GNU Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public License
> + * along with this program; if not, write to the Free Software Foundation,
> + * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
> + *****************************************************************************/
> +
> +#ifndef VLC_GL_SAMPLER_PRIV_H
> +#define VLC_GL_SAMPLER_PRIV_H
> +
> +#include <vlc_common.h>
> +
> +#include "sampler.h"
> +
> +struct vlc_gl_interop;
> +
> +/**
> + * Create a new sampler
> + *
> + * \param interop the interop
> + */
> +struct vlc_gl_sampler *
> +vlc_gl_sampler_New(struct vlc_gl_interop *interop);
> +
> +/**
> + * Delete a sampler
> + *
> + * \param sampler the sampler
> + */
> +void
> +vlc_gl_sampler_Delete(struct vlc_gl_sampler *sampler);
> +
> +/**
> + * Update the input picture
> + *
> + * This changes the current input picture, available from the fragment shader.
> + *
> + * \param sampler the sampler
> + * \param picture the new picture
> + */
> +int
> +vlc_gl_sampler_Update(struct vlc_gl_sampler *sampler, picture_t *picture);
> +
> +#endif
> diff --git a/modules/video_output/opengl/vout_helper.c b/modules/video_output/opengl/vout_helper.c
> index 806360e255c3..3f8cd816af52 100644
> --- a/modules/video_output/opengl/vout_helper.c
> +++ b/modules/video_output/opengl/vout_helper.c
> @@ -45,6 +45,7 @@
>  #include "internal.h"
>  #include "renderer.h"
>  #include "sampler.h"
> +#include "sampler_priv.h"
>  #include "sub_renderer.h"
>
>  struct vout_display_opengl_t {
> --
> 2.27.0
>
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