[vlc-devel] [PATCH 05/27] opengl: store video format in sampler
Romain Vimont
rom1v at videolabs.io
Thu Jun 25 14:22:52 CEST 2020
The sampler just referenced the interop format.
In order to support samplers without interop (when the input picture
comes from a previous OpenGL filter), store the input format in the
sampler.
---
modules/video_output/opengl/renderer.c | 14 +++++++-------
modules/video_output/opengl/sampler.c | 4 +++-
modules/video_output/opengl/sampler.h | 2 +-
3 files changed, 11 insertions(+), 9 deletions(-)
diff --git a/modules/video_output/opengl/renderer.c b/modules/video_output/opengl/renderer.c
index aef1fb1234..2d8cf56e29 100644
--- a/modules/video_output/opengl/renderer.c
+++ b/modules/video_output/opengl/renderer.c
@@ -208,7 +208,7 @@ BuildVertexShader(struct vlc_gl_filter *filter)
if (renderer->dump_shaders)
msg_Dbg(filter, "\n=== Vertex shader for fourcc: %4.4s ===\n%s\n",
- (const char *) &renderer->sampler->fmt->i_chroma, code);
+ (const char *) &renderer->sampler->fmt.i_chroma, code);
return code;
}
@@ -238,8 +238,8 @@ BuildFragmentShader(struct vlc_gl_filter *filter)
if (renderer->dump_shaders)
msg_Dbg(filter, "\n=== Fragment shader for fourcc: %4.4s, colorspace: %d ===\n%s\n",
- (const char *) &sampler->fmt->i_chroma,
- sampler->fmt->space, code);
+ (const char *) &sampler->fmt.i_chroma,
+ sampler->fmt.space, code);
return code;
}
@@ -338,7 +338,7 @@ vlc_gl_renderer_Open(struct vlc_gl_filter *filter,
(void) config;
const opengl_vtable_t *vt = &filter->api->vt;
- const video_format_t *fmt = sampler->fmt;
+ const video_format_t *fmt = &sampler->fmt;
struct vlc_gl_renderer *renderer = calloc(1, sizeof(*renderer));
if (!renderer)
@@ -439,7 +439,7 @@ vlc_gl_renderer_SetViewpoint(struct vlc_gl_renderer *renderer,
UpdateFOVy(renderer);
UpdateZ(renderer);
}
- const video_format_t *fmt = renderer->sampler->fmt;
+ const video_format_t *fmt = &renderer->sampler->fmt;
getViewpointMatrixes(renderer, fmt->projection_mode);
return VLC_SUCCESS;
@@ -456,7 +456,7 @@ vlc_gl_renderer_SetWindowAspectRatio(struct vlc_gl_renderer *renderer,
UpdateFOVy(renderer);
UpdateZ(renderer);
- const video_format_t *fmt = renderer->sampler->fmt;
+ const video_format_t *fmt = &renderer->sampler->fmt;
getViewpointMatrixes(renderer, fmt->projection_mode);
}
@@ -701,7 +701,7 @@ static int BuildRectangle(GLfloat **vertexCoord, GLfloat **textureCoord, unsigne
static int SetupCoords(struct vlc_gl_renderer *renderer)
{
const opengl_vtable_t *vt = renderer->vt;
- const video_format_t *fmt = renderer->sampler->fmt;
+ const video_format_t *fmt = &renderer->sampler->fmt;
GLfloat *vertexCoord, *textureCoord;
GLushort *indices;
diff --git a/modules/video_output/opengl/sampler.c b/modules/video_output/opengl/sampler.c
index 4cfeada6ba..0b58ffb0f6 100644
--- a/modules/video_output/opengl/sampler.c
+++ b/modules/video_output/opengl/sampler.c
@@ -953,7 +953,9 @@ vlc_gl_sampler_New(struct vlc_gl_interop *interop)
priv->gl = interop->gl;
priv->vt = interop->vt;
- sampler->fmt = &interop->fmt_out;
+ sampler->fmt = interop->fmt_out;
+ /* this is the only allocated field, and we don't need it */
+ sampler->fmt.p_palette = NULL;
sampler->shader.extensions = NULL;
sampler->shader.body = NULL;
diff --git a/modules/video_output/opengl/sampler.h b/modules/video_output/opengl/sampler.h
index b8439b004b..c3ddfd7204 100644
--- a/modules/video_output/opengl/sampler.h
+++ b/modules/video_output/opengl/sampler.h
@@ -51,7 +51,7 @@
*/
struct vlc_gl_sampler {
/* Input format */
- const video_format_t *fmt;
+ video_format_t fmt;
struct {
/**
--
2.27.0
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