[vlc-devel] [PATCH 05/16] opengl: move vtable to vlc_gl_api

Rémi Denis-Courmont remi at remlab.net
Tue Mar 17 17:49:52 CET 2020


Le tiistaina 17. maaliskuuta 2020, 18.26.38 EET Romain Vimont a écrit :
> Use a separate component for storing OpenGL API-specific utils (for now,
> only the vtable).
> ---
>  modules/video_output/Makefile.am          |   2 +
>  modules/video_output/opengl/gl_api.c      | 135 ++++++++++++++++++++
>  modules/video_output/opengl/gl_api.h      |  41 ++++++
>  modules/video_output/opengl/vout_helper.c | 149 +++++-----------------
>  4 files changed, 209 insertions(+), 118 deletions(-)
>  create mode 100644 modules/video_output/opengl/gl_api.c
>  create mode 100644 modules/video_output/opengl/gl_api.h
> 
> diff --git a/modules/video_output/Makefile.am
> b/modules/video_output/Makefile.am index cee3d447a9..a61d15f20f 100644
> --- a/modules/video_output/Makefile.am
> +++ b/modules/video_output/Makefile.am
> @@ -4,6 +4,8 @@ vout_LTLIBRARIES =
>  EXTRA_DIST += video_output/README
> 
>  OPENGL_COMMONSOURCES = video_output/opengl/vout_helper.c \
> +	video_output/opengl/gl_api.c \
> +	video_output/opengl/gl_api.h \
>  	video_output/opengl/gl_common.h \
>  	video_output/opengl/gl_util.c \
>  	video_output/opengl/gl_util.h \
> diff --git a/modules/video_output/opengl/gl_api.c
> b/modules/video_output/opengl/gl_api.c new file mode 100644
> index 0000000000..69859a815e
> --- /dev/null
> +++ b/modules/video_output/opengl/gl_api.c
> @@ -0,0 +1,135 @@
> +/**************************************************************************
> *** + * gl_api.h
> +
> ***************************************************************************
> ** + * Copyright (C) 2020 VLC authors and VideoLAN
> + * Copyright (C) 2020 Videolabs
> + *
> + * This program is free software; you can redistribute it and/or modify it
> + * under the terms of the GNU Lesser General Public License as published by
> + * the Free Software Foundation; either version 2.1 of the License, or + *
> (at your option) any later version.
> + *
> + * This program is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
> + * GNU Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public License
> + * along with this program; if not, write to the Free Software Foundation,
> + * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. +
> ***************************************************************************
> **/ +
> +#ifdef HAVE_CONFIG_H
> +# include "config.h"
> +#endif
> +
> +#include "gl_api.h"
> +
> +#include <vlc_common.h>
> +#include <vlc_opengl.h>
> +
> +#include "gl_common.h"
> +
> +int
> +vlc_gl_api_Init(struct vlc_gl_api *api, vlc_gl_t *gl)
> +{
> +#if defined(USE_OPENGL_ES2) || defined(HAVE_GL_CORE_SYMBOLS)
> +#define GET_PROC_ADDR_CORE(name) api->vt.name = gl##name
> +#else
> +#define GET_PROC_ADDR_CORE(name) GET_PROC_ADDR_EXT(name, true)
> +#endif
> +#define GET_PROC_ADDR_EXT(name, critical) do { \
> +    api->vt.name = vlc_gl_GetProcAddress(gl, "gl"#name); \
> +    if (api->vt.name == NULL && critical) { \

Seems more logical to check critical first.

> +        msg_Err(gl, "gl"#name" symbol not found, bailing out"); \

Use %s.

> +        return VLC_EGENERIC; \
> +    } \
> +} while(0)
> +#if defined(USE_OPENGL_ES2)
> +#define GET_PROC_ADDR(name) GET_PROC_ADDR_CORE(name)
> +#define GET_PROC_ADDR_CORE_GL(name) GET_PROC_ADDR_EXT(name, false) /*
> optional for GLES */ +#else
> +#define GET_PROC_ADDR(name) GET_PROC_ADDR_EXT(name, true)
> +#define GET_PROC_ADDR_CORE_GL(name) GET_PROC_ADDR_CORE(name)
> +#endif
> +#define GET_PROC_ADDR_OPTIONAL(name) GET_PROC_ADDR_EXT(name, false) /* GL 3
> or more */ +
> +    GET_PROC_ADDR_CORE(BindTexture);
> +    GET_PROC_ADDR_CORE(BlendFunc);
> +    GET_PROC_ADDR_CORE(Clear);
> +    GET_PROC_ADDR_CORE(ClearColor);
> +    GET_PROC_ADDR_CORE(DeleteTextures);
> +    GET_PROC_ADDR_CORE(DepthMask);
> +    GET_PROC_ADDR_CORE(Disable);
> +    GET_PROC_ADDR_CORE(DrawArrays);
> +    GET_PROC_ADDR_CORE(DrawElements);
> +    GET_PROC_ADDR_CORE(Enable);
> +    GET_PROC_ADDR_CORE(Finish);
> +    GET_PROC_ADDR_CORE(Flush);
> +    GET_PROC_ADDR_CORE(GenTextures);
> +    GET_PROC_ADDR_CORE(GetError);
> +    GET_PROC_ADDR_CORE(GetIntegerv);
> +    GET_PROC_ADDR_CORE(GetString);
> +    GET_PROC_ADDR_CORE(PixelStorei);
> +    GET_PROC_ADDR_CORE(TexImage2D);
> +    GET_PROC_ADDR_CORE(TexParameterf);
> +    GET_PROC_ADDR_CORE(TexParameteri);
> +    GET_PROC_ADDR_CORE(TexSubImage2D);
> +    GET_PROC_ADDR_CORE(Viewport);
> +
> +    GET_PROC_ADDR_CORE_GL(GetTexLevelParameteriv);
> +    GET_PROC_ADDR_CORE_GL(TexEnvf);
> +
> +    GET_PROC_ADDR(CreateShader);
> +    GET_PROC_ADDR(ShaderSource);
> +    GET_PROC_ADDR(CompileShader);
> +    GET_PROC_ADDR(AttachShader);
> +    GET_PROC_ADDR(DeleteShader);
> +
> +    GET_PROC_ADDR(GetProgramiv);
> +    GET_PROC_ADDR(GetShaderiv);
> +    GET_PROC_ADDR(GetProgramInfoLog);
> +    GET_PROC_ADDR(GetShaderInfoLog);
> +
> +    GET_PROC_ADDR(GetUniformLocation);
> +    GET_PROC_ADDR(GetAttribLocation);
> +    GET_PROC_ADDR(VertexAttribPointer);
> +    GET_PROC_ADDR(EnableVertexAttribArray);
> +    GET_PROC_ADDR(UniformMatrix4fv);
> +    GET_PROC_ADDR(UniformMatrix3fv);
> +    GET_PROC_ADDR(UniformMatrix2fv);
> +    GET_PROC_ADDR(Uniform4fv);
> +    GET_PROC_ADDR(Uniform4f);
> +    GET_PROC_ADDR(Uniform3f);
> +    GET_PROC_ADDR(Uniform2f);
> +    GET_PROC_ADDR(Uniform1f);
> +    GET_PROC_ADDR(Uniform1i);
> +
> +    GET_PROC_ADDR(CreateProgram);
> +    GET_PROC_ADDR(LinkProgram);
> +    GET_PROC_ADDR(UseProgram);
> +    GET_PROC_ADDR(DeleteProgram);
> +
> +    GET_PROC_ADDR(ActiveTexture);
> +
> +    GET_PROC_ADDR(GenBuffers);
> +    GET_PROC_ADDR(BindBuffer);
> +    GET_PROC_ADDR(BufferData);
> +    GET_PROC_ADDR(DeleteBuffers);
> +
> +    GET_PROC_ADDR_OPTIONAL(GetFramebufferAttachmentParameteriv);
> +
> +    GET_PROC_ADDR_OPTIONAL(BufferSubData);
> +    GET_PROC_ADDR_OPTIONAL(BufferStorage);
> +    GET_PROC_ADDR_OPTIONAL(MapBufferRange);
> +    GET_PROC_ADDR_OPTIONAL(FlushMappedBufferRange);
> +    GET_PROC_ADDR_OPTIONAL(UnmapBuffer);
> +    GET_PROC_ADDR_OPTIONAL(FenceSync);
> +    GET_PROC_ADDR_OPTIONAL(DeleteSync);
> +    GET_PROC_ADDR_OPTIONAL(ClientWaitSync);
> +#undef GET_PROC_ADDR
> +
> +    GL_ASSERT_NOERROR(&api->vt);
> +
> +    return VLC_SUCCESS;
> +}
> diff --git a/modules/video_output/opengl/gl_api.h
> b/modules/video_output/opengl/gl_api.h new file mode 100644
> index 0000000000..86add17ce3
> --- /dev/null
> +++ b/modules/video_output/opengl/gl_api.h
> @@ -0,0 +1,41 @@
> +/**************************************************************************
> *** + * gl_api.h
> +
> ***************************************************************************
> ** + * Copyright (C) 2020 VLC authors and VideoLAN
> + * Copyright (C) 2020 Videolabs
> + *
> + * This program is free software; you can redistribute it and/or modify it
> + * under the terms of the GNU Lesser General Public License as published by
> + * the Free Software Foundation; either version 2.1 of the License, or + *
> (at your option) any later version.
> + *
> + * This program is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
> + * GNU Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public License
> + * along with this program; if not, write to the Free Software Foundation,
> + * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. +
> ***************************************************************************
> **/ +
> +#ifndef VLC_GL_API_H
> +#define VLC_GL_API_H
> +
> +#ifdef HAVE_CONFIG_H
> +# include "config.h"
> +#endif
> +
> +#include <vlc_common.h>
> +#include <vlc_opengl.h>
> +
> +#include "gl_common.h"
> +
> +struct vlc_gl_api {
> +    opengl_vtable_t vt;
> +};
> +
> +int
> +vlc_gl_api_Init(struct vlc_gl_api *api, vlc_gl_t *gl);
> +
> +#endif
> diff --git a/modules/video_output/opengl/vout_helper.c
> b/modules/video_output/opengl/vout_helper.c index 61f1321f69..b29de3534d
> 100644
> --- a/modules/video_output/opengl/vout_helper.c
> +++ b/modules/video_output/opengl/vout_helper.c
> @@ -39,6 +39,7 @@
>  #include <vlc_vout.h>
>  #include <vlc_viewpoint.h>
> 
> +#include "gl_api.h"
>  #include "gl_util.h"
>  #include "vout_helper.h"
>  #include "internal.h"
> @@ -48,7 +49,7 @@
>  struct vout_display_opengl_t {
> 
>      vlc_gl_t   *gl;
> -    opengl_vtable_t vt;
> +    struct vlc_gl_api api;
> 
>      struct vlc_gl_renderer *renderer;
>      struct vlc_gl_sub_renderer *sub_renderer;
> @@ -100,106 +101,16 @@ vout_display_opengl_t
> *vout_display_opengl_New(video_format_t *fmt,
> 
>      vgl->gl = gl;
> 
> -#if defined(USE_OPENGL_ES2) || defined(HAVE_GL_CORE_SYMBOLS)
> -#define GET_PROC_ADDR_CORE(name) vgl->vt.name = gl##name
> -#else
> -#define GET_PROC_ADDR_CORE(name) GET_PROC_ADDR_EXT(name, true)
> -#endif
> -#define GET_PROC_ADDR_EXT(name, critical) do { \
> -    vgl->vt.name = vlc_gl_GetProcAddress(gl, "gl"#name); \
> -    if (vgl->vt.name == NULL && critical) { \
> -        msg_Err(gl, "gl"#name" symbol not found, bailing out"); \
> -        free(vgl); \
> -        return NULL; \
> -    } \
> -} while(0)
> -#if defined(USE_OPENGL_ES2)
> -#define GET_PROC_ADDR(name) GET_PROC_ADDR_CORE(name)
> -#define GET_PROC_ADDR_CORE_GL(name) GET_PROC_ADDR_EXT(name, false) /*
> optional for GLES */ -#else
> -#define GET_PROC_ADDR(name) GET_PROC_ADDR_EXT(name, true)
> -#define GET_PROC_ADDR_CORE_GL(name) GET_PROC_ADDR_CORE(name)
> -#endif
> -#define GET_PROC_ADDR_OPTIONAL(name) GET_PROC_ADDR_EXT(name, false) /* GL 3
> or more */ -
> -    GET_PROC_ADDR_CORE(BindTexture);
> -    GET_PROC_ADDR_CORE(BlendFunc);
> -    GET_PROC_ADDR_CORE(Clear);
> -    GET_PROC_ADDR_CORE(ClearColor);
> -    GET_PROC_ADDR_CORE(DeleteTextures);
> -    GET_PROC_ADDR_CORE(DepthMask);
> -    GET_PROC_ADDR_CORE(Disable);
> -    GET_PROC_ADDR_CORE(DrawArrays);
> -    GET_PROC_ADDR_CORE(DrawElements);
> -    GET_PROC_ADDR_CORE(Enable);
> -    GET_PROC_ADDR_CORE(Finish);
> -    GET_PROC_ADDR_CORE(Flush);
> -    GET_PROC_ADDR_CORE(GenTextures);
> -    GET_PROC_ADDR_CORE(GetError);
> -    GET_PROC_ADDR_CORE(GetIntegerv);
> -    GET_PROC_ADDR_CORE(GetString);
> -    GET_PROC_ADDR_CORE(PixelStorei);
> -    GET_PROC_ADDR_CORE(TexImage2D);
> -    GET_PROC_ADDR_CORE(TexParameterf);
> -    GET_PROC_ADDR_CORE(TexParameteri);
> -    GET_PROC_ADDR_CORE(TexSubImage2D);
> -    GET_PROC_ADDR_CORE(Viewport);
> -
> -    GET_PROC_ADDR_CORE_GL(GetTexLevelParameteriv);
> -    GET_PROC_ADDR_CORE_GL(TexEnvf);
> -
> -    GET_PROC_ADDR(CreateShader);
> -    GET_PROC_ADDR(ShaderSource);
> -    GET_PROC_ADDR(CompileShader);
> -    GET_PROC_ADDR(AttachShader);
> -    GET_PROC_ADDR(DeleteShader);
> -
> -    GET_PROC_ADDR(GetProgramiv);
> -    GET_PROC_ADDR(GetShaderiv);
> -    GET_PROC_ADDR(GetProgramInfoLog);
> -    GET_PROC_ADDR(GetShaderInfoLog);
> -
> -    GET_PROC_ADDR(GetUniformLocation);
> -    GET_PROC_ADDR(GetAttribLocation);
> -    GET_PROC_ADDR(VertexAttribPointer);
> -    GET_PROC_ADDR(EnableVertexAttribArray);
> -    GET_PROC_ADDR(UniformMatrix4fv);
> -    GET_PROC_ADDR(UniformMatrix3fv);
> -    GET_PROC_ADDR(UniformMatrix2fv);
> -    GET_PROC_ADDR(Uniform4fv);
> -    GET_PROC_ADDR(Uniform4f);
> -    GET_PROC_ADDR(Uniform3f);
> -    GET_PROC_ADDR(Uniform2f);
> -    GET_PROC_ADDR(Uniform1f);
> -    GET_PROC_ADDR(Uniform1i);
> -
> -    GET_PROC_ADDR(CreateProgram);
> -    GET_PROC_ADDR(LinkProgram);
> -    GET_PROC_ADDR(UseProgram);
> -    GET_PROC_ADDR(DeleteProgram);
> -
> -    GET_PROC_ADDR(ActiveTexture);
> -
> -    GET_PROC_ADDR(GenBuffers);
> -    GET_PROC_ADDR(BindBuffer);
> -    GET_PROC_ADDR(BufferData);
> -    GET_PROC_ADDR(DeleteBuffers);
> -
> -    GET_PROC_ADDR_OPTIONAL(GetFramebufferAttachmentParameteriv);
> -
> -    GET_PROC_ADDR_OPTIONAL(BufferSubData);
> -    GET_PROC_ADDR_OPTIONAL(BufferStorage);
> -    GET_PROC_ADDR_OPTIONAL(MapBufferRange);
> -    GET_PROC_ADDR_OPTIONAL(FlushMappedBufferRange);
> -    GET_PROC_ADDR_OPTIONAL(UnmapBuffer);
> -    GET_PROC_ADDR_OPTIONAL(FenceSync);
> -    GET_PROC_ADDR_OPTIONAL(DeleteSync);
> -    GET_PROC_ADDR_OPTIONAL(ClientWaitSync);
> -#undef GET_PROC_ADDR
> -
> -    GL_ASSERT_NOERROR(&vgl->vt);
> -
> -    const char *extensions = (const char
> *)vgl->vt.GetString(GL_EXTENSIONS); +    int ret =
> vlc_gl_api_Init(&vgl->api, gl);
> +    if (ret != VLC_SUCCESS)
> +    {
> +        free(vgl);
> +        return NULL;
> +    }
> +
> +    const opengl_vtable_t *vt = &vgl->api.vt;
> +
> +    const char *extensions = (const char *) vt->GetString(GL_EXTENSIONS);
>      assert(extensions);
>      if (!extensions)
>      {
> @@ -208,7 +119,7 @@ vout_display_opengl_t
> *vout_display_opengl_New(video_format_t *fmt, return NULL;
>      }
>  #if !defined(USE_OPENGL_ES2)
> -    const unsigned char *ogl_version = vgl->vt.GetString(GL_VERSION);
> +    const unsigned char *ogl_version = vt->GetString(GL_VERSION);
>      bool supports_shaders = strverscmp((const char *)ogl_version, "2.0") >=
> 0; if (!supports_shaders)
>      {
> @@ -221,7 +132,7 @@ vout_display_opengl_t
> *vout_display_opengl_New(video_format_t *fmt, /* Resize the format if it is
> greater than the maximum texture size * supported by the hardware */
>      GLint       max_tex_size;
> -    vgl->vt.GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
> +    vt->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
> 
>      if ((GLint)fmt->i_width > max_tex_size ||
>          (GLint)fmt->i_height > max_tex_size)
> @@ -241,7 +152,7 @@ vout_display_opengl_t
> *vout_display_opengl_New(video_format_t *fmt, bool b_dump_shaders =
> var_InheritInteger(gl, "verbose") >= 4;
> 
>      struct vlc_gl_renderer *renderer = vgl->renderer =
> -        vlc_gl_renderer_New(gl, &vgl->vt, context, fmt, supports_npot,
> +        vlc_gl_renderer_New(gl, vt, context, fmt, supports_npot,
>                              b_dump_shaders);
>      if (!vgl->renderer)
>      {
> @@ -251,10 +162,9 @@ vout_display_opengl_t
> *vout_display_opengl_New(video_format_t *fmt, return NULL;
>      }
> 
> -    GL_ASSERT_NOERROR(&vgl->vt);
> +    GL_ASSERT_NOERROR(vt);
> 
> -    vgl->sub_renderer =
> -        vlc_gl_sub_renderer_New(gl, &vgl->vt, supports_npot);
> +    vgl->sub_renderer = vlc_gl_sub_renderer_New(gl, vt, supports_npot);
>      if (!vgl->sub_renderer)
>      {
>          msg_Err(gl, "Could not create sub renderer");
> @@ -263,7 +173,7 @@ vout_display_opengl_t
> *vout_display_opengl_New(video_format_t *fmt, return NULL;
>      }
> 
> -    GL_ASSERT_NOERROR(&vgl->vt);
> +    GL_ASSERT_NOERROR(vt);
> 
>      if (renderer->fmt.projection_mode != PROJECTION_MODE_RECTANGULAR
>       && vout_display_opengl_SetViewpoint(vgl, viewpoint) != VLC_SUCCESS)
> @@ -277,22 +187,24 @@ vout_display_opengl_t
> *vout_display_opengl_New(video_format_t *fmt, *subpicture_chromas =
> gl_subpicture_chromas;
>      }
> 
> -    GL_ASSERT_NOERROR(&vgl->vt);
> +    GL_ASSERT_NOERROR(vt);
>      return vgl;
>  }
> 
>  void vout_display_opengl_Delete(vout_display_opengl_t *vgl)
>  {
> -    GL_ASSERT_NOERROR(&vgl->vt);
> +    const opengl_vtable_t *vt = &vgl->api.vt;
> +
> +    GL_ASSERT_NOERROR(vt);
> 
>      /* */
> -    vgl->vt.Finish();
> -    vgl->vt.Flush();
> +    vt->Finish();
> +    vt->Flush();
> 
>      vlc_gl_sub_renderer_Delete(vgl->sub_renderer);
>      vlc_gl_renderer_Delete(vgl->renderer);
> 
> -    GL_ASSERT_NOERROR(&vgl->vt);
> +    GL_ASSERT_NOERROR(vt);
> 
>      free(vgl);
>  }
> @@ -312,26 +224,27 @@ void
> vout_display_opengl_SetWindowAspectRatio(vout_display_opengl_t *vgl, void
> vout_display_opengl_Viewport(vout_display_opengl_t *vgl, int x, int y,
> unsigned width, unsigned height) {
> -    vgl->vt.Viewport(x, y, width, height);
> +    const opengl_vtable_t *vt = &vgl->api.vt;
> +    vt->Viewport(x, y, width, height);
>  }
> 
>  int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
>                                  picture_t *picture, subpicture_t
> *subpicture) {
> -    GL_ASSERT_NOERROR(&vgl->vt);
> +    GL_ASSERT_NOERROR(&vgl->api.vt);
> 
>      int ret = vlc_gl_renderer_Prepare(vgl->renderer, picture);
>      if (ret != VLC_SUCCESS)
>          return ret;
> 
>      ret = vlc_gl_sub_renderer_Prepare(vgl->sub_renderer, subpicture);
> -    GL_ASSERT_NOERROR(&vgl->vt);
> +    GL_ASSERT_NOERROR(&vgl->api.vt);
>      return ret;
>  }
>  int vout_display_opengl_Display(vout_display_opengl_t *vgl,
>                                  const video_format_t *source)
>  {
> -    GL_ASSERT_NOERROR(&vgl->vt);
> +    GL_ASSERT_NOERROR(&vgl->api.vt);
> 
>      /* Why drawing here and not in Render()? Because this way, the
>         OpenGL providers can call vout_display_opengl_Display to force
> redraw. @@ -348,7 +261,7 @@ int
> vout_display_opengl_Display(vout_display_opengl_t *vgl, /* Display */
>      vlc_gl_Swap(vgl->gl);
> 
> -    GL_ASSERT_NOERROR(&vgl->vt);
> +    GL_ASSERT_NOERROR(&vgl->api.vt);
> 
>      return VLC_SUCCESS;
>  }


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