[vlc-devel] [PATCH 0/2] opengl: Abstract picture storage from renderer (part 2)
Romain Vimont
rom1v at videolabs.io
Mon Mar 23 15:55:39 CET 2020
This patchset moves the creation of the fragment shader to the renderer, which
reads the input picture via the GLSL function vlc_texture(), generated by the
"sampler" (for now, the vlc_texture() implementation is returned by
opengl_fragment_shader_init()).
This paves the way to make the renderer independant of the input picture
storage.
MR: https://code.videolan.org/rom1v/vlc/-/merge_requests/6
Romain Vimont (2):
opengl: extract vlc_texture()
opengl: move fragment shader creation to renderer
.../video_output/opengl/fragment_shaders.c | 40 ++++------------
modules/video_output/opengl/renderer.c | 46 +++++++++++++++++--
2 files changed, 52 insertions(+), 34 deletions(-)
--
2.26.0.rc2
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