[vlc-devel] [PATCH 10/17] opengl: move callbacks to sampler

Alexandre Janniaux ajanni at videolabs.io
Wed May 13 17:56:22 CEST 2020


Hi,

AFAIU interops, this is interop's role to setup textures,
not sampler's, right?

Regards,
--
Alexandre Janniaux
Videolabs

On Thu, Apr 02, 2020 at 02:24:23PM +0200, Romain Vimont wrote:
> The sampler is responsible to fetch its location and initialize its
> textures and uniforms.
> ---
>  .../video_output/opengl/fragment_shaders.c    | 42 +++++++++----------
>  modules/video_output/opengl/renderer.c        | 10 ++---
>  modules/video_output/opengl/renderer.h        | 27 ------------
>  modules/video_output/opengl/sampler.h         | 27 ++++++++++++
>  4 files changed, 52 insertions(+), 54 deletions(-)
>
> diff --git a/modules/video_output/opengl/fragment_shaders.c b/modules/video_output/opengl/fragment_shaders.c
> index afcc52c865..2a196a609c 100644
> --- a/modules/video_output/opengl/fragment_shaders.c
> +++ b/modules/video_output/opengl/fragment_shaders.c
> @@ -205,11 +205,10 @@ renderer_yuv_base_init(struct vlc_gl_renderer *renderer, vlc_fourcc_t chroma,
>  }
>
>  static int
> -renderer_base_fetch_locations(struct vlc_gl_renderer *renderer, GLuint program)
> +sampler_base_fetch_locations(struct vlc_gl_sampler *sampler, GLuint program)
>  {
> -    struct vlc_gl_interop *interop = renderer->interop;
> -    struct vlc_gl_sampler *sampler = renderer->sampler;
> -    const opengl_vtable_t *vt = renderer->vt;
> +    struct vlc_gl_interop *interop = sampler->interop;
> +    const opengl_vtable_t *vt = sampler->vt;
>
>      if (sampler->yuv_color)
>      {
> @@ -251,14 +250,13 @@ renderer_base_fetch_locations(struct vlc_gl_renderer *renderer, GLuint program)
>  }
>
>  static void
> -renderer_base_prepare_shader(const struct vlc_gl_renderer *renderer,
> -                             const GLsizei *tex_width,
> -                             const GLsizei *tex_height, float alpha)
> +sampler_base_prepare_shader(const struct vlc_gl_sampler *sampler,
> +                            const GLsizei *tex_width,
> +                            const GLsizei *tex_height, float alpha)
>  {
>      (void) tex_width; (void) tex_height;
> -    const struct vlc_gl_interop *interop = renderer->interop;
> -    struct vlc_gl_sampler *sampler = renderer->sampler;
> -    const opengl_vtable_t *vt = renderer->vt;
> +    const struct vlc_gl_interop *interop = sampler->interop;
> +    const opengl_vtable_t *vt = sampler->vt;
>
>      if (sampler->yuv_color)
>          vt->UniformMatrix4fv(sampler->uloc.ConvMatrix, 1, GL_FALSE,
> @@ -311,23 +309,21 @@ renderer_base_prepare_shader(const struct vlc_gl_renderer *renderer,
>  }
>
>  static int
> -renderer_xyz12_fetch_locations(struct vlc_gl_renderer *renderer, GLuint program)
> +sampler_xyz12_fetch_locations(struct vlc_gl_sampler *sampler, GLuint program)
>  {
> -    const opengl_vtable_t *vt = renderer->vt;
> -    struct vlc_gl_sampler *sampler = renderer->sampler;
> +    const opengl_vtable_t *vt = sampler->vt;
>
>      sampler->uloc.Texture[0] = vt->GetUniformLocation(program, "Texture0");
>      return sampler->uloc.Texture[0] != -1 ? VLC_SUCCESS : VLC_EGENERIC;
>  }
>
>  static void
> -renderer_xyz12_prepare_shader(const struct vlc_gl_renderer *renderer,
> -                              const GLsizei *tex_width,
> -                              const GLsizei *tex_height, float alpha)
> +sampler_xyz12_prepare_shader(const struct vlc_gl_sampler *sampler,
> +                             const GLsizei *tex_width,
> +                             const GLsizei *tex_height, float alpha)
>  {
>      (void) tex_width; (void) tex_height; (void) alpha;
> -    const opengl_vtable_t *vt = renderer->vt;
> -    struct vlc_gl_sampler *sampler = renderer->sampler;
> +    const opengl_vtable_t *vt = sampler->vt;
>
>      vt->Uniform1i(sampler->uloc.Texture[0], 0);
>  }
> @@ -335,8 +331,10 @@ renderer_xyz12_prepare_shader(const struct vlc_gl_renderer *renderer,
>  static char *
>  xyz12_shader_init(struct vlc_gl_renderer *renderer)
>  {
> -    renderer->pf_fetch_locations = renderer_xyz12_fetch_locations;
> -    renderer->pf_prepare_shader = renderer_xyz12_prepare_shader;
> +    struct vlc_gl_sampler *sampler = renderer->sampler;
> +
> +    sampler->pf_fetch_locations = sampler_xyz12_fetch_locations;
> +    sampler->pf_prepare_shader = sampler_xyz12_prepare_shader;
>
>      /* Shader for XYZ to RGB correction
>       * 3 steps :
> @@ -645,8 +643,8 @@ opengl_fragment_shader_init(struct vlc_gl_renderer *renderer, GLenum tex_target,
>      if (vlc_memstream_close(&ms) != 0)
>          return NULL;
>
> -    renderer->pf_fetch_locations = renderer_base_fetch_locations;
> -    renderer->pf_prepare_shader = renderer_base_prepare_shader;
> +    sampler->pf_fetch_locations = sampler_base_fetch_locations;
> +    sampler->pf_prepare_shader = sampler_base_prepare_shader;
>
>      return ms.ptr;
>  }
> diff --git a/modules/video_output/opengl/renderer.c b/modules/video_output/opengl/renderer.c
> index c8d1d3170d..81655b92ea 100644
> --- a/modules/video_output/opengl/renderer.c
> +++ b/modules/video_output/opengl/renderer.c
> @@ -327,8 +327,8 @@ opengl_link_program(struct vlc_gl_renderer *renderer)
>      assert(interop->tex_target != 0 &&
>             interop->tex_count > 0 &&
>             interop->ops->update_textures != NULL &&
> -           renderer->pf_fetch_locations != NULL &&
> -           renderer->pf_prepare_shader != NULL);
> +           sampler->pf_fetch_locations != NULL &&
> +           sampler->pf_prepare_shader != NULL);
>
>      GLuint program_id =
>          vlc_gl_BuildProgram(VLC_OBJECT(renderer->gl), vt,
> @@ -375,7 +375,7 @@ opengl_link_program(struct vlc_gl_renderer *renderer)
>  #undef GET_ULOC
>  #undef GET_ALOC
>  #undef GET_SAMPLER_ULOC
> -    int ret = renderer->pf_fetch_locations(renderer, program_id);
> +    int ret = sampler->pf_fetch_locations(sampler, program_id);
>      assert(ret == VLC_SUCCESS);
>      if (ret != VLC_SUCCESS)
>      {
> @@ -846,8 +846,8 @@ static void DrawWithShaders(struct vlc_gl_renderer *renderer)
>      const struct vlc_gl_interop *interop = renderer->interop;
>      struct vlc_gl_sampler *sampler = renderer->sampler;
>      const opengl_vtable_t *vt = renderer->vt;
> -    renderer->pf_prepare_shader(renderer, sampler->tex_width,
> -                                sampler->tex_height, 1.0f);
> +    sampler->pf_prepare_shader(sampler, sampler->tex_width,
> +                               sampler->tex_height, 1.0f);
>
>      for (unsigned j = 0; j < interop->tex_count; j++) {
>          assert(sampler->textures[j] != 0);
> diff --git a/modules/video_output/opengl/renderer.h b/modules/video_output/opengl/renderer.h
> index 5150834603..a75db93d05 100644
> --- a/modules/video_output/opengl/renderer.h
> +++ b/modules/video_output/opengl/renderer.h
> @@ -96,33 +96,6 @@ struct vlc_gl_renderer
>      float f_fovy; /* to avoid recalculating them when needed.      */
>      float f_z;    /* Position of the camera on the shpere radius vector */
>      float f_sar;
> -
> -    /**
> -     * Callback to fetch locations of uniform or attributes variables
> -     *
> -     * This function pointer cannot be NULL. This callback is called one time
> -     * after init.
> -     *
> -     * \param renderer OpenGL renderer
> -     * \param program linked program that will be used by this renderer
> -     * \return VLC_SUCCESS or a VLC error
> -     */
> -    int (*pf_fetch_locations)(struct vlc_gl_renderer *renderer, GLuint program);
> -
> -    /**
> -     * Callback to prepare the fragment shader
> -     *
> -     * This function pointer cannot be NULL. This callback can be used to
> -     * specify values of uniform variables.
> -     *
> -     * \param renderer OpenGL renderer
> -     * \param tex_width array of tex width (one per plane)
> -     * \param tex_height array of tex height (one per plane)
> -     * \param alpha alpha value, used only for RGBA fragment shader
> -     */
> -    void (*pf_prepare_shader)(const struct vlc_gl_renderer *renderer,
> -                              const GLsizei *tex_width, const GLsizei *tex_height,
> -                              float alpha);
>  };
>
>  /**
> diff --git a/modules/video_output/opengl/sampler.h b/modules/video_output/opengl/sampler.h
> index 1211f29953..c021ce8edf 100644
> --- a/modules/video_output/opengl/sampler.h
> +++ b/modules/video_output/opengl/sampler.h
> @@ -90,6 +90,33 @@ struct vlc_gl_sampler {
>      } last_source;
>
>      struct vlc_gl_interop *interop;
> +
> +    /**
> +     * Callback to fetch locations of uniform or attributes variables
> +     *
> +     * This function pointer cannot be NULL. This callback is called one time
> +     * after init.
> +     *
> +     * \param sampler the sampler
> +     * \param program linked program that will be used by this sampler
> +     * \return VLC_SUCCESS or a VLC error
> +     */
> +    int (*pf_fetch_locations)(struct vlc_gl_sampler *sampler, GLuint program);
> +
> +    /**
> +     * Callback to prepare the fragment shader
> +     *
> +     * This function pointer cannot be NULL. This callback can be used to
> +     * specify values of uniform variables.
> +     *
> +     * \param sampler the sampler
> +     * \param tex_width array of tex width (one per plane)
> +     * \param tex_height array of tex height (one per plane)
> +     * \param alpha alpha value, used only for RGBA fragment shader
> +     */
> +    void (*pf_prepare_shader)(const struct vlc_gl_sampler *sampler,
> +                              const GLsizei *tex_width, const GLsizei *tex_height,
> +                              float alpha);
>  };
>
>  /**
> --
> 2.26.0
>
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