[vlc-devel] [PATCH 1/2] vout/opengl: set the correct GLSL shader version for libplacebo
Niklas Haas
vlc at haasn.xyz
Wed May 13 22:29:22 CEST 2020
From: Niklas Haas <git at haasn.xyz>
This prevents shader compilation errors when VLC requests old versions
of GLSL, by forwarding the correct GLSL version to the libplacebo shader
generators.
---
modules/video_output/opengl/renderer.c | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
diff --git a/modules/video_output/opengl/renderer.c b/modules/video_output/opengl/renderer.c
index ae4179be4a..57a8d3ce0e 100644
--- a/modules/video_output/opengl/renderer.c
+++ b/modules/video_output/opengl/renderer.c
@@ -464,7 +464,14 @@ vlc_gl_renderer_New(vlc_gl_t *gl, const struct vlc_gl_api *api,
renderer->pl_ctx = vlc_placebo_Create(VLC_OBJECT(gl));
if (renderer->pl_ctx) {
# if PL_API_VER >= 20
- renderer->pl_sh = pl_shader_alloc(renderer->pl_ctx, NULL);
+ renderer->pl_sh = pl_shader_alloc(renderer->pl_ctx, &(struct pl_shader_params) {
+ .glsl = {
+ .version = renderer->glsl_version,
+# ifdef USE_OPENGL_ES2
+ .gles = true,
+# endif
+ },
+ });
# elif PL_API_VER >= 6
renderer->pl_sh = pl_shader_alloc(renderer->pl_ctx, NULL, 0);
# else
--
2.26.2
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