[vlc-devel] [PATCH 2/3] ios: uiview: add new vout_window module
Steve Lhomme
robux4 at ycbcr.xyz
Thu Nov 5 07:59:58 CET 2020
Comments below.
On 2020-11-04 17:54, Alexandre Janniaux wrote:
> Refactor code from the ios vout display to create a dedicated UIView
> which handle the touch events and window resizing.
>
> The resizing events are emitted after any children UIView layer is added
> to the UIView vout window so that it doesn't block the main thread under
> display lock while the display module is being created. Indeed, it would
> result in a lock inversion and thus potential deadlocks.
> ---
> modules/video_output/Makefile.am | 15 +-
> modules/video_output/apple/uiview.m | 390 ++++++++++++++++++++++++++++
> modules/video_output/ios.m | 66 ++---
> 3 files changed, 421 insertions(+), 50 deletions(-)
> create mode 100644 modules/video_output/apple/uiview.m
>
> diff --git a/modules/video_output/Makefile.am b/modules/video_output/Makefile.am
> index c42fdc474a..e6edf9327d 100644
> --- a/modules/video_output/Makefile.am
> +++ b/modules/video_output/Makefile.am
> @@ -52,11 +52,22 @@ libvout_ios_plugin_la_CFLAGS = $(AM_CFLAGS) $(OPENGL_COMMONCFLAGS) -DUSE_OPENGL_
> libvout_ios_plugin_la_LIBADD = libvlc_opengles.la
> libvout_ios_plugin_la_LDFLAGS = $(AM_LDFLAGS) -rpath '$(voutdir)' \
> -Wl,-framework,Foundation,-framework,OpenGLES,-framework,QuartzCore,-framework,UIKit
> +
> +libuiview_window_plugin_la_SOURCES = video_output/apple/uiview.m
> +libuiview_window_plugin_la_LDFLAGS = $(AM_LDFLAGS) \
> + -Wl,-framework,Foundation,-framework,OpenGLES,-framework,QuartzCore,-framework,UIKit
> +libuiview_window_plugin_la_OBJCFLAGS = $(AM_OBJCFLAGS) -fobjc-arc
> +
> if HAVE_IOS
> -vout_LTLIBRARIES += libvout_ios_plugin.la libglinterop_cvpx_plugin.la
> +vout_LTLIBRARIES += libvout_ios_plugin.la \
> + libglinterop_cvpx_plugin.la \
> + libuiview_window_plugin.la
> endif
> if HAVE_TVOS
> -vout_LTLIBRARIES += libvout_ios_plugin.la libglinterop_cvpx_plugin.la
> +vout_LTLIBRARIES += \
> + libvout_ios_plugin.la \
> + libglinterop_cvpx_plugin.la \
> + libuiview_window_plugin.la
> endif
>
> libglinterop_vaapi_plugin_la_SOURCES = video_output/opengl/interop_vaapi.c \
> diff --git a/modules/video_output/apple/uiview.m b/modules/video_output/apple/uiview.m
> new file mode 100644
> index 0000000000..f99ad8bbea
> --- /dev/null
> +++ b/modules/video_output/apple/uiview.m
> @@ -0,0 +1,390 @@
> +/*****************************************************************************
> + * uiview.m: iOS UIView vout window provider
> + *****************************************************************************
> + * Copyright (C) 2001-2017 VLC authors and VideoLAN
> + * Copyright (C) 2020 Videolabs
> + *
> + * Authors: Pierre d'Herbemont <pdherbemont at videolan dot org>
> + * Felix Paul Kühne <fkuehne at videolan dot org>
> + * David Fuhrmann <david dot fuhrmann at googlemail dot com>
> + * Rémi Denis-Courmont
> + * Laurent Aimar <fenrir _AT_ videolan _DOT_ org>
> + * Eric Petit <titer at m0k.org>
> + * Alexandre Janniaux <ajanni at videolabs.io>
> + *
> + * This program is free software; you can redistribute it and/or modify it
> + * under the terms of the GNU Lesser General Public License as published by
> + * the Free Software Foundation; either version 2.1 of the License, or
> + * (at your option) any later version.
> + *
> + * This program is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
> + * GNU Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public License
> + * along with this program; if not, write to the Free Software Foundation,
> + * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
> + *****************************************************************************/
> +
> +/**
> + * @file uiview.m
> + * @brief UIView implementation as a vout_window provider
> + *
> + * This UIView window provider mostly handle resizing constraints from upper
> + * views and provides event forwarding to VLC. It is usable for any kind of
> + * subview and in particular can be used to implement a CAEAGLLayer in a
> + * vlc_gl_t provider as well as a CAMetalLayer, or other CALayer based video
> + * output in general.
> + *
> + * In particular, UI event will be forwarded to the core without the display
> + * lock thanks to this implementation, but vout display implementation will
> + * need to let the event pass through to this UIView.
> + *
> + * Note that this module is asynchronous with the usual VLC execution flow:
> + * except during Open(), where a status code is needed and synchronization
> + * must be done with the main thread, everything is forwarded to and
> + * asynchronously executed by the main thread. In particular, the closing
> + * of this module must be done asynchronously to not require the main thread
> + * to run, and the hosting application will need to drain the main thread
> + * dispatch queue. For iOS, it basically means nothing more than running the
> + * usual UIApplicationMain.
> + */
> +
> +#import <UIKit/UIKit.h>
> +#import <OpenGLES/EAGL.h>
> +#import <OpenGLES/ES2/gl.h>
> +#import <OpenGLES/ES2/glext.h>
> +#import <QuartzCore/QuartzCore.h>
> +#import <dlfcn.h>
> +
> +#ifdef HAVE_CONFIG_H
> +# import "config.h"
> +#endif
> +
> +#import <vlc_common.h>
> +#import <vlc_plugin.h>
> +#import <vlc_dialog.h>
> +#import <vlc_mouse.h>
> +#import <vlc_vout_window.h>
> +
> + at interface VLCVideoUIView : UIView {
> + /* VLC window object, set to NULL under _mutex lock when closing. */
> + vout_window_t *_wnd;
> + vlc_mutex_t _mutex;
> +
> + /* Parent view defined by libvlc_media_player_set_nsobject. */
> + UIView *_viewContainer;
> +
> + /* Window observer for mouse-like events. */
> + UITapGestureRecognizer *_tapRecognizer;
> +
> + /* Window state */
> + BOOL _enabled;
> + int _subviews;
> +}
> +
> ++ (void)getNewView:(struct vout_window_t*)wnd;
> +- (id)initWithFrame:(CGRect)frame;
> +- (BOOL)fetchViewContainer;
> +- (void)detachFromParent;
> +- (void)tapRecognized:(UITapGestureRecognizer *)tapRecognizer;
> +- (void)enable;
> +- (void)disable;
> + at end
> +
> +/*****************************************************************************
> + * Our UIView object
> + *****************************************************************************/
> + at implementation VLCVideoUIView
> +
> ++ (void)getNewView:(struct vout_window_t*)wnd
> +{
> + VLCVideoUIView *uiview = [self alloc];
> + if (uiview == nil)
> + return;
> +
> + uiview->_wnd = wnd;
> + uiview->_wnd->sys = (__bridge_retained void*)[uiview initWithFrame:CGRectMake(0.,0.,320.,240.)];
> +}
> +
> +- (id)initWithFrame:(CGRect)frame
> +{
> + _enabled = NO;
> + _subviews = 0;
> +
> + self = [super initWithFrame:frame];
> + if (!self)
> + return nil;
> +
> + vlc_mutex_init(&_mutex);
> +
> + /* The window is controlled by the host application through the UIView
> + * sizing mechanisms. */
> + self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
> +
> + if (![self fetchViewContainer])
> + return nil;
> +
> + /* add tap gesture recognizer for DVD menus and stuff */
> + _tapRecognizer = [[UITapGestureRecognizer alloc]
> + initWithTarget:self action:@selector(tapRecognized:)];
> +
> + return self;
> +}
> +
> +- (BOOL)fetchViewContainer
> +{
> + @try {
> + /* get the object we will draw into */
> + UIView *viewContainer = (__bridge UIView*)var_InheritAddress (_wnd, "drawable-nsobject");
> + if (unlikely(viewContainer == nil)) {
> + msg_Err(_wnd, "provided view container is nil");
> + return NO;
> + }
> +
> + if (unlikely(![viewContainer respondsToSelector:@selector(isKindOfClass:)])) {
> + msg_Err(_wnd, "void pointer not an ObjC object");
> + return NO;
> + }
> +
> + if (![viewContainer isKindOfClass:[UIView class]]) {
> + msg_Err(_wnd, "passed ObjC object not of class UIView");
> + return NO;
> + }
> +
> + /* We need to store the view container because we'll add our view
> + * only when a subview (hopefully able to handle the rendering) will
> + * get created. The main reason for this is that we cannot report
> + * events from the window until the display is opened, otherwise a
> + * race condition involving locking both the main thread and the lock
> + * in the core for the display are happening. */
> + _viewContainer = viewContainer;
> +
> + self.frame = viewContainer.bounds;
> + [self reshape];
> +
> + return YES;
> + } @catch (NSException *exception) {
> + msg_Err(_wnd, "Handling the view container failed due to an Obj-C exception (%s, %s", [exception.name UTF8String], [exception.reason UTF8String]);
> + return NO;
> + }
> +}
> +
> +- (void)detachFromParent
> +{
> + vlc_mutex_lock(&_mutex);
> + _wnd = NULL;
Using a atomic_uintptr_t would save you a lock between the vout thread
and the UI/main thread during the Close.
> + vlc_mutex_unlock(&_mutex);
> +}
> +
> +/**
> + * We track whether we currently have a children view, which will be able
Nitpicking: *child
> + * to do the actual rendering. Depending on how many children view we had
> + * and whether we are in enabled state or not, we add or remove the view
> + * from/to the parent UIView.
> + * This is needed because we cannot emit resize event from the main
> + * thread as long as the display is not created, since the display will
> + * need the main thread too. It would non-deterministically deadlock
> + * otherwise.
> + */
>
> +
> +- (void)didAddSubview:(UIView*)subview
> +{
> + _subviews++;
Are we expected to have more than one child view at a time ? I don't
think the core will ever add more than one display per window. So is the
UI allowed to add other views to this view ? Or can we prevent other
views from being added ?
> + if (_enabled && _subviews == 1)
I don't think checking the _enabled here is needed. I don't think the
flag is useful in general. I think the core is responsible for doing
balanced enable/disable calls of the window. (ie this is defensive
programming)
> + [_viewContainer addSubview:self];
> +
> + VLC_UNUSED(subview);
> +}
> +
> +- (void)willRemoveSubview:(UIView*)subview
> +{
> + _subviews--;
> + if (_enabled && _subviews == 0)
> + [self removeFromSuperview];
> +
> + VLC_UNUSED(subview);
> +}
> +
> +/**
> + * Vout window operations implemention, which are expected to be run on
> + * the main thread only. Core C wrappers below must typically use
> + * dispatch_async with dispatch_get_main_queue() to call them.
> + *
> + * The addition of the UIView to the parent UIView might happen later
> + * if there's no subview attached yet.
> + */
> +
> +- (void)enable
> +{
> + if (_enabled)
> + return;
> +
> + if (_subviews > 0)
> + [_viewContainer addSubview:self];
This looks exactly like the call in didAddSubview. Do we add the same
view twice to the _viewContainer ? It sounds like the didAddSubview (and
willRemoveSubview) is not needed at all.
> + _enabled = YES;
> +
> + /* Bind tapRecognizer. */
> + [self addGestureRecognizer:_tapRecognizer];
> + _tapRecognizer.cancelsTouchesInView = NO;
> +}
> +
> +- (void)disable
> +{
> + if (!_enabled)
> + return;
> +
> + _enabled = NO;
> + if (_subviews > 0)
> + [self removeFromSuperview];
> +
> + [[NSNotificationCenter defaultCenter] removeObserver:self];
> + [_tapRecognizer.view removeGestureRecognizer:_tapRecognizer];
> +}
> +
> +/**
> + * Window state tracking and reporting
> + */
> +
> +- (void)didMoveToWindow
> +{
> + self.contentScaleFactor = self.window.screen.scale;
> +}
> +
> +- (void)layoutSubviews
> +{
> + [self reshape];
> +}
> +
> +- (void)reshape
> +{
> + assert([NSThread isMainThread]);
> +
> + vlc_mutex_lock(&_mutex);
> + if (_wnd == NULL)
> + goto end;
> +
> + CGSize viewSize = [self bounds].size;
This can probably be done outside of the mutex.
> + CGFloat scaleFactor = self.contentScaleFactor;
contentScaleFactor seems only used in the UI/main thread so doesn't need
the mutex either.
> +
> + vout_window_ReportSize(_wnd,
> + viewSize.width * scaleFactor,
> + viewSize.height * scaleFactor);
> +end:
> + vlc_mutex_unlock(&_mutex);
> +}
> +
> +- (void)tapRecognized:(UITapGestureRecognizer *)tapRecognizer
> +{
> + vlc_mutex_lock(&_mutex);
> +
> + if (_wnd == NULL)
> + goto end;
> +
> + UIGestureRecognizerState state = [tapRecognizer state];
> + CGPoint touchPoint = [tapRecognizer locationInView:self];
> + CGFloat scaleFactor = self.contentScaleFactor;
These lines can also be outside of the mutex. They are always used in
the UI/main thread.
> +
> + vout_window_ReportMouseMoved(_wnd,
> + (int)touchPoint.x * scaleFactor, (int)touchPoint.y * scaleFactor);
> + vout_window_ReportMousePressed(_wnd, MOUSE_BUTTON_LEFT);
> + vout_window_ReportMouseReleased(_wnd, MOUSE_BUTTON_LEFT);
> +end:
> + vlc_mutex_unlock(&_mutex);
> +}
> +
> +- (void)updateConstraints
> +{
> + [super updateConstraints];
> + [self reshape];
> +}
> +
> +/* Subview are expected to fill the whole frame so tell the compositor
> + * that it doesn't have to bother with what's behind the window. */
> +- (BOOL)isOpaque { return YES; }
> +
> +/* Prevent the subviews (which are renderers only) to get events so that
> + * they can be dispatched from this vout_window module. */
> +- (BOOL)acceptsFirstResponder { return YES; }
> + at end
> +
> +/**
> + * C core wrapper of the vout window operations for the ObjC module.
> + */
> +
> +static int Enable(vout_window_t *wnd, const vout_window_cfg_t *cfg)
> +{
> + VLCVideoUIView *sys = (__bridge VLCVideoUIView *)wnd->sys;
> + dispatch_async(dispatch_get_main_queue(), ^{
> + [sys enable];
> + });
> + return VLC_SUCCESS;
> +}
> +
> +static void Disable(vout_window_t *wnd)
> +{
> + VLCVideoUIView *sys = (__bridge VLCVideoUIView *)wnd->sys;
> + dispatch_async(dispatch_get_main_queue(), ^{
> + [sys disable];
> + });
> +}
> +
> +static void Close(vout_window_t *wnd)
> +{
> + VLCVideoUIView *sys = (__bridge_transfer VLCVideoUIView*)wnd->sys;
> +
> + /* The UIView must not be attached before releasing */
> + Disable(wnd);
This should be the job of the core. It must not close a window that it
didn't disable first.
> +
> + /* We need to signal the asynchronous implementation that we have been
> + * closed and cannot used _wnd anymore. */
> + [sys detachFromParent];
> +
> + sys = nil;
What is the effect of this line ? This is a local variable in C-looking
code.
> +}
> +
> +static const struct vout_window_operations window_ops =
> +{
> + .enable = Enable,
> + .disable = Disable,
> + .destroy = Close,
> +};
> +
> +static int Open(vout_window_t *wnd)
> +{
> + wnd->sys = NULL;
> +
> + var_Create(vlc_object_parent(wnd), "ios-eaglcontext", VLC_VAR_ADDRESS);
Do we really need to create a variable in the parent ?
If some pointer needs to be shared by the window with the rest of the
decoder/render/filter it sounds like what should be put in a decoder device.
> +
> + dispatch_sync(dispatch_get_main_queue(), ^{
> + [VLCVideoUIView getNewView:wnd];
> + });
> +
> + if (wnd->sys == NULL)
> + {
> + msg_Err(wnd, "Creating OpenGL ES 2 view failed");
> + var_Destroy(vlc_object_parent(wnd), "ios-eaglcontext");
This is not destroyed in Close.
> + goto error;
> + }
> +
> + wnd->type = VOUT_WINDOW_TYPE_NSOBJECT;
> + wnd->handle.nsobject = wnd->sys;
> + wnd->ops = &window_ops;
> +
> + return VLC_SUCCESS;
> +
> +error:
> + return VLC_EGENERIC;
> +}
> +
> +vlc_module_begin ()
> + set_shortname("UIView")
> + set_description("iOS UIView vout window provider")
> + set_category(CAT_VIDEO)
> + set_subcategory(SUBCAT_VIDEO_VOUT)
> + set_capability("vout window", 300)
> + set_callback(Open)
> +
> + add_shortcut("uiview", "ios")
> +vlc_module_end ()
> diff --git a/modules/video_output/ios.m b/modules/video_output/ios.m
> index 07c8355d45..d00bbcd3a5 100644
> --- a/modules/video_output/ios.m
> +++ b/modules/video_output/ios.m
> @@ -98,7 +98,6 @@ vlc_module_end ()
> BOOL _placeInvalidated;
>
> UIView *_viewContainer;
> - UITapGestureRecognizer *_tapRecognizer;
>
> /* Written from MT, read locked from vout */
> vout_display_place_t _place;
> @@ -109,7 +108,7 @@ vlc_module_end ()
> vout_display_cfg_t _cfg;
> }
>
> -- (id)initWithFrame:(CGRect)frame andVD:(vout_display_t*)vd;
> +- (id)initWithFrame:(CGRect)frame andVD:(vout_display_t*)vd window:(vout_window_t*)wnd;
Usually the convention is to use readable text, it should be
"andWindow:" rather than "window:".
> - (void)cleanAndRelease:(BOOL)flushed;
> - (BOOL)makeCurrent:(EAGLContext **)previousEaglContext withGL:(vlc_gl_t *)gl;
> - (void)releaseCurrent:(EAGLContext *)previousEaglContext;
> @@ -158,7 +157,8 @@ static const struct vlc_display_operations ops = {
> static int Open(vout_display_t *vd, const vout_display_cfg_t *cfg,
> video_format_t *fmt, vlc_video_context *context)
> {
> - if (vout_display_cfg_IsWindowed(cfg))
> + vout_window_t *wnd = cfg->window;
> + if (wnd->type != VOUT_WINDOW_TYPE_NSOBJECT)
> return VLC_EGENERIC;
>
> vout_display_sys_t *sys = vlc_obj_calloc(VLC_OBJECT(vd), 1, sizeof(*sys));
> @@ -176,8 +176,8 @@ static int Open(vout_display_t *vd, const vout_display_cfg_t *cfg,
>
> [VLCOpenGLES2VideoView performSelectorOnMainThread:@selector(getNewView:)
> withObject:[NSArray arrayWithObjects:
> - [NSValue valueWithPointer:&sys->glESView],
> - [NSValue valueWithPointer:vd], nil]
> + [NSValue valueWithPointer:vd],
> + [NSValue valueWithPointer:wnd], nil]
> waitUntilDone:YES];
> if (!sys->glESView) {
> msg_Err(vd, "Creating OpenGL ES 2 view failed");
> @@ -353,12 +353,14 @@ static void GLESSwap(vlc_gl_t *gl)
>
> + (void)getNewView:(NSArray *)value
> {
> - id *ret = [[value objectAtIndex:0] pointerValue];
> - vout_display_t *vd = [[value objectAtIndex:1] pointerValue];
> - *ret = [[self alloc] initWithFrame:CGRectMake(0.,0.,320.,240.) andVD:vd];
> + vout_display_t *vd = [[value objectAtIndex:0] pointerValue];
> + vout_window_t *wnd = [[value objectAtIndex:1] pointerValue];
> +
> + struct vout_display_sys_t *sys = vd->sys;
> + sys->glESView = [[self alloc] initWithFrame:CGRectMake(0.,0.,320.,240.) andVD:vd window:wnd];
> }
>
> -- (id)initWithFrame:(CGRect)frame andVD:(vout_display_t*)vd
> +- (id)initWithFrame:(CGRect)frame andVD:(vout_display_t*)vd window:(vout_window_t*)wnd
> {
> _appActive = ([UIApplication sharedApplication].applicationState == UIApplicationStateActive);
> if (unlikely(!_appActive))
> @@ -403,7 +405,7 @@ static void GLESSwap(vlc_gl_t *gl)
>
> self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
>
> - if (![self fetchViewContainer])
> + if (![self bindToWindow: wnd])
> {
> [_eaglContext release];
> [self release];
> @@ -431,11 +433,11 @@ static void GLESSwap(vlc_gl_t *gl)
> return self;
> }
>
> -- (BOOL)fetchViewContainer
> +- (BOOL)bindToWindow:(vout_window_t*)wnd
> {
> @try {
> + UIView *viewContainer = wnd->handle.nsobject;
> /* get the object we will draw into */
> - UIView *viewContainer = var_InheritAddress (_voutDisplay, "drawable-nsobject");
Nitpicking, the modified line should remain in the same place.
> if (unlikely(viewContainer == nil)) {
> msg_Err(_voutDisplay, "provided view container is nil");
> return NO;
> @@ -462,20 +464,10 @@ static void GLESSwap(vlc_gl_t *gl)
>
> [_viewContainer addSubview:self];
>
> - /* add tap gesture recognizer for DVD menus and stuff */
> - _tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self
> - action:@selector(tapRecognized:)];
> - if (_viewContainer.window
> - && _viewContainer.window.rootViewController
> - && _viewContainer.window.rootViewController.view)
> - [_viewContainer.superview addGestureRecognizer:_tapRecognizer];
> - _tapRecognizer.cancelsTouchesInView = NO;
> return YES;
> } @catch (NSException *exception) {
> msg_Err(_voutDisplay, "Handling the view container failed due to an Obj-C exception (%s, %s", [exception.name UTF8String], [exception.reason UTF8String]);
> vout_display_sys_t *sys = _voutDisplay->sys;
> - if (_tapRecognizer)
> - [_tapRecognizer release];
> return NO;
> }
> }
> @@ -484,9 +476,6 @@ static void GLESSwap(vlc_gl_t *gl)
> {
> [[NSNotificationCenter defaultCenter] removeObserver:self];
>
> - [_tapRecognizer.view removeGestureRecognizer:_tapRecognizer];
> - [_tapRecognizer release];
> -
> [self removeFromSuperview];
> [_viewContainer release];
>
> @@ -677,27 +666,6 @@ static void GLESSwap(vlc_gl_t *gl)
> vlc_mutex_unlock(&_mutex);
> }
>
> -- (void)tapRecognized:(UITapGestureRecognizer *)tapRecognizer
> -{
> - vlc_mutex_lock(&_mutex);
> - if (!_voutDisplay)
> - {
> - vlc_mutex_unlock(&_mutex);
> - return;
> - }
> -
> - UIGestureRecognizerState state = [tapRecognizer state];
> - CGPoint touchPoint = [tapRecognizer locationInView:self];
> - CGFloat scaleFactor = self.contentScaleFactor;
> - vout_display_SendMouseMovedDisplayCoordinates(_voutDisplay,
> - (int)touchPoint.x * scaleFactor, (int)touchPoint.y * scaleFactor);
> -
> - vout_display_SendEventMousePressed(_voutDisplay, MOUSE_BUTTON_LEFT);
> - vout_display_SendEventMouseReleased(_voutDisplay, MOUSE_BUTTON_LEFT);
> -
> - vlc_mutex_unlock(&_mutex);
> -}
> -
> - (void)updateVoutCfg:(const vout_display_cfg_t *)cfg withVGL:(vout_display_opengl_t *)vgl
> {
> if (memcmp(&_cfg, cfg, sizeof(vout_display_cfg_t)) == 0)
> @@ -775,9 +743,11 @@ static void GLESSwap(vlc_gl_t *gl)
> return YES;
> }
>
> -- (BOOL)acceptsFirstResponder
> +- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
> {
> - return YES;
> + /* Disable events for this view, as the vout_window view will be the one
> + * handling them. */
> + return nil;
> }
>
> @end
> --
> 2.29.2
>
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