[vlc-devel] [PATCH 2/2] codec: dav1d: limit automatic frame thread count
Steve Lhomme
robux4 at ycbcr.xyz
Fri Nov 20 10:35:49 CET 2020
On 2020-11-20 10:27, Alexandre Janniaux wrote:
> Hi,
>
> On Fri, Nov 20, 2020 at 07:57:56AM +0100, Steve Lhomme wrote:
>> It would be OK to limit that way in 3.0.
>>
>> In 4.0, with push, the pool can be allocated in the Open of the decoder and
>> if it fails we can allows loop to find the number of threads that work.
>>
>> IMO if someone has 64 threads and 256 GB of RAM to decode/transcode as fast
>> as possible, there's no reason to limit the decoding speed artificially.
>>
>> This is less true for lavc as we only know the chroma to allocate after the
>> decoder is started.
>
> However, we might want to cap this to 64 since that's the
> high limit of picture pools currently.
Indeed, if the pool is allocated locally it will be easier to handle.
> Regards,
> --
> Alexandre Janniaux
> Videolabs
>
>> On 2020-11-19 17:15, Marvin Scholz wrote:
>>> Without this limit, on a processor with many cores it would use
>>> so many frame threads that it would fail picture pool allocation.
>>>
>>> Fix #25190
>>> ---
>>> modules/codec/dav1d.c | 2 +-
>>> 1 file changed, 1 insertion(+), 1 deletion(-)
>>>
>>> diff --git a/modules/codec/dav1d.c b/modules/codec/dav1d.c
>>> index dcb09213186..8611b0cdfe9 100644
>>> --- a/modules/codec/dav1d.c
>>> +++ b/modules/codec/dav1d.c
>>> @@ -396,7 +396,7 @@ static int OpenDecoder(vlc_object_t *p_this)
>>> p_sys->s.n_tile_threads = VLC_CLIP(vlc_GetCPUCount(), 1, 4);
>>> p_sys->s.n_frame_threads = var_InheritInteger(p_this, "dav1d-thread-frames");
>>> if (p_sys->s.n_frame_threads == 0)
>>> - p_sys->s.n_frame_threads = __MAX(1, vlc_GetCPUCount());
>>> + p_sys->s.n_frame_threads = VLC_CLIP(vlc_GetCPUCount(), 1, 16);
>>> p_sys->s.allocator.cookie = dec;
>>> p_sys->s.allocator.alloc_picture_callback = NewPicture;
>>> p_sys->s.allocator.release_picture_callback = FreePicture;
>>> --
>>> 2.24.3 (Apple Git-128)
>>>
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