[vlc-devel] [PATCH 2/2] audio_filter: add RNNoise denoiser filter

Tristan Matthews tmatth at videolan.org
Thu Oct 15 15:29:23 CEST 2020


Hi,

On Thu, Oct 15, 2020 at 2:00 AM Steve Lhomme <robux4 at ycbcr.xyz> wrote:
>
> Also
>
> >> +
> >> +#ifdef HAVE_CONFIG_H
> >> +# include "config.h"
> >> +#endif
> >> +
> >> +#include <vlc_common.h>
> >> +#include <vlc_aout.h>
> >> +#include <vlc_filter.h>
> >> +#include <vlc_plugin.h>
> >> +
> >> +#include <rnnoise.h>
> >> +
> >> +typedef struct
> >> +{
> >> +    DenoiseState **p_sts;
> >> +    bool b_first;
> >> +} filter_sys_t;
> >> +
> >> +static void
> >> +Flush(filter_t *p_filter)
> >> +{
> >> +    filter_sys_t *p_sys = p_filter->p_sys;
> >> +
> >> +    if (p_sys->p_sts) {
> >> +        int i_channels = p_filter->fmt_in.audio.i_channels;
> >> +        for (int i = 0; i < i_channels; i++) {
> >> +            rnnoise_destroy( p_sys->p_sts[i] );
> >> +        }
> >> +        free(p_sys->p_sts);
> >> +        p_sys->p_sts = NULL;
> >> +        p_sys->b_first = true;
> >> +    }
> >> +}
> >> +
> >> +static DenoiseState **init_denoise_state(unsigned i_channels)
> >> +{
> >> +    DenoiseState **p_sts = malloc(i_channels * sizeof(DenoiseState *));
> >> +    if (unlikely(!p_sts))
> >> +        return NULL;
> >> +
> >> +    for (unsigned i = 0; i < i_channels; i++)
> >> +    {
> >> +        p_sts[i] = rnnoise_create(NULL);
> >> +        if (unlikely(!p_sts[i]))
> >> +        {
> >> +            for (unsigned j = 0; j < i; j++)
> >> +                rnnoise_destroy( p_sts[j] );
> >> +
> >> +            return NULL;
> >> +        }
> >> +    }
> >> +
> >> +    return p_sts;
> >> +}
> >> +
> >> +
> >> +#define FRAME_SIZE 480
>
> Is this an arbitrary value or is it fixed in the library ? In which case
> we should use their define.

It's arbitrary (the same value happens to be used in their example code).

>
> >> +
> >> +static block_t *Process(filter_t *p_filter, block_t *p_block)
> >> +{
> >> +    filter_sys_t *p_sys = p_filter->p_sys;
> >> +    float *p_buffer = (float *)p_block->p_buffer;
> >> +    const int i_channels = p_filter->fmt_in.audio.i_channels;
> >> +
> >> +    float *tmp = malloc(FRAME_SIZE * i_channels * sizeof(*tmp));
>
> Since the size is fixed and used for all blocks, locally, you should put
> it in filter_sys_t once.
>
> >> +    if (unlikely(!tmp))
> >> +    {
> >> +        return p_block;
> >> +    }
> >> +
> >> +    if (unlikely(p_sys->p_sts == NULL))
> >> +    {
> >> +        /* Can happen after a flush */
> >> +        p_sys->p_sts = init_denoise_state(i_channels);
> >> +        if (p_sys->p_sts == NULL)
> >> +            return p_block;
> >> +    }
> >> +
> >> +    for (int i_nb_samples = p_block->i_nb_samples; i_nb_samples > 0;
> >> i_nb_samples -= FRAME_SIZE)
> >> +    {
> >> +        /* handle case where we have fewer than FRAME_SIZE samples
> >> left to process */
> >> +        const unsigned frame_size = __MIN(FRAME_SIZE, i_nb_samples);
> >> +
> >> +        /* rnnoise processes blocks of 480 samples, and expects input
> >> to be in the 32768 scale. */
> >> +        for (unsigned i = 0; i < frame_size; i++) {
> >> +            for (int j = 0; j < i_channels; j++) {
> >> +                tmp[i + j * frame_size] = p_buffer[i * i_channels +
> >> j] * 32768.f;
> >> +            }
> >> +        }
> >> +
> >> +        for (int i = 0; i < i_channels; i++) {
> >> +            rnnoise_process_frame(p_sys->p_sts[i], tmp + i *
> >> frame_size , tmp + i * frame_size);
> >> +        }
> >> +
> >> +        /* Skip writing first frame to output (as per the examples) I
> >> guess to prime rnnoise? */
> >> +        if(!p_sys->b_first)
> >> +        {
> >> +            for (unsigned i = 0; i < frame_size; i++) {
> >> +                for (int j = 0; j < i_channels; j++) {
> >> +                    p_buffer[i * i_channels + j] = tmp[i + j *
> >> frame_size] / 32768.f;
> >> +                }
> >> +            }
> >> +        }
> >> +        else
> >> +        {
> >> +            p_sys->b_first = false;
> >> +        }
> >> +        p_buffer += frame_size * i_channels;
> >> +    }
> >> +
> >> +    free(tmp);
> >> +    return p_block;
> >> +}
> >> +
> >> +static void Close( filter_t *obj )
> >> +{
> >> +    filter_t *p_filter = (filter_t *)obj;
> >> +    Flush( p_filter );
> >> +    free( p_filter->p_sys );
> >> +}
> >> +
> >> +static int Open (vlc_object_t *obj)
> >> +{
> >> +    filter_t *p_filter = (filter_t *)obj;
> >> +
> >> +    filter_sys_t *p_sys = p_filter->p_sys =
> >> malloc(sizeof(filter_sys_t));
> >
> > You can allocate the p_sys with vlc_obj_malloc() so you don't have to
> > free it manually in Close. (and then it only calls Flush, surprise!)
> >
> >> +    if(unlikely(!p_sys))
> >> +        return VLC_ENOMEM;
> >> +
> >> +    p_sys->b_first = true;
> >> +
> >> +    int i_channels = p_filter->fmt_in.audio.i_channels;
> >> +    p_sys->p_sts = init_denoise_state(i_channels);
> >> +    if (unlikely(!p_sys->p_sts))
> >> +    {
> >> +        free( p_sys );
> >
> > Which becomes vlc_obj_free().
> >
> >> +        return VLC_ENOMEM;
> >> +    }
> >> +
> >> +    p_filter->fmt_in.audio.i_format = VLC_CODEC_FL32;
> >> +    aout_FormatPrepare(&p_filter->fmt_in.audio);
> >> +    p_filter->fmt_out.audio = p_filter->fmt_in.audio;
> >> +
> >> +    static const struct vlc_filter_operations filter_ops =
> >> +    {
> >> +        .filter_audio = Process, .flush = Flush, .close = Close,
> >> +    };
> >> +    p_filter->ops = &filter_ops;
> >> +
> >> +    return VLC_SUCCESS;
> >> +}
> >> +
> >> +vlc_module_begin ()
> >> +    set_shortname (N_("RNNoise"))
> >> +    set_description (N_("RNNoise filter"))
> >> +    set_category (CAT_AUDIO)
> >> +    set_subcategory (SUBCAT_AUDIO_AFILTER)
> >> +    set_capability ("audio filter", 0)
> >> +    set_callback( Open )
> >> +vlc_module_end ()
> >> diff --git a/po/POTFILES.in b/po/POTFILES.in
> >> index 2395e6fc0a..e924ec061c 100644
> >> --- a/po/POTFILES.in
> >> +++ b/po/POTFILES.in
> >> @@ -247,6 +247,7 @@ modules/audio_filter/resampler/soxr.c
> >>   modules/audio_filter/resampler/speex.c
> >>   modules/audio_filter/resampler/src.c
> >>   modules/audio_filter/resampler/ugly.c
> >> +modules/audio_filter/rnnoise.c
> >>   modules/audio_filter/scaletempo.c
> >>   modules/audio_filter/spatializer/spatializer.cpp
> >>   modules/audio_filter/stereo_widen.c
> >> --
> >> 2.25.1
> >>
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