[vlc-devel] [PATCH v2 09/20] deinterlace: implement draining of extra pictures

Alexandre Janniaux ajanni at videolabs.io
Sat Oct 17 14:33:17 CEST 2020


On Fri, Oct 16, 2020 at 06:18:55PM +0300, Rémi Denis-Courmont wrote:
> Le perjantaina 16. lokakuuta 2020, 10.21.01 EEST Steve Lhomme a écrit :
> > It seems to me that the async way and the draining way are incompatible.
>
> Of course not. They're completely orthogonal at the interface level. Indeed,
> we jad have asynchronous elements (at least audio outputs) with support for
> draining for years. The libavcodec plugin is also threaded and capable of
> draining.

I agree, they are equivalent solution and the only change is that
exterior pull from filter (ie. call to filter() to request an output)
becomes interior push from the filter.

I would not call this asynchronous though, and I fear of introducing
recursion here as it complexifies stacktrace for nothing in C. I had
such thinking back when I tried alternative loading models for filters
so as to handle incompatible video context right before display, though
I completely stopped this track.

I don't mind switching the paradigm for filters, though it would
feel frustrating to change it just when additional features are
suggested, but it probably needs a workshop and additional discussion
before doing this blindly.

In addition, and in particular like previous models, it is especially
suitable for CPU filters but lacks depth when it comes to opengl
filters where context would be switched much often and previous context
restoration would become necessary -- not that it would be a problem in
itself since it can be handled in a single place with what has been
submitted so far, but it's not just «magic». In the current model,
filters can expect to control most of the execution path until the
picture is returned which gives much more control to the filters and
simplify their execution.

I've been experimenting theoretical 2-pass designs too, so as to
provide the asynchronous foundation for the filters which pbuffer
OpenGL implementation would benefit from by enabling pipelining, but
it's too sketchy and too complex currently to be of any use.

That been added to the discussion, I think like Steve that a rework of
the filter design would benefit from not being part of the 4.0 release
and move it as a 5.0 concern in parallel of buffering rework and maybe
the start of the work on security sandboxing.

Regards,
--
Alexandre Janniaux
Videolabs


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