[vlc-devel] [PATCH v2 06/11] qml: specify the precision in FrostedGlassEffect shader

Romain Vimont rom1v at videolabs.io
Wed Sep 16 09:43:26 CEST 2020


On Wed, Sep 16, 2020 at 09:24:54AM +0200, Pierre Lamot wrote:
>   ANGLE expect the precision of all variable to be defined
> ---
>  modules/gui/qt/widgets/qml/FrostedGlassEffect.qml | 12 ++++++------
>  1 file changed, 6 insertions(+), 6 deletions(-)
> 
> diff --git a/modules/gui/qt/widgets/qml/FrostedGlassEffect.qml b/modules/gui/qt/widgets/qml/FrostedGlassEffect.qml
> index d390825679..8d90803150 100644
> --- a/modules/gui/qt/widgets/qml/FrostedGlassEffect.qml
> +++ b/modules/gui/qt/widgets/qml/FrostedGlassEffect.qml
> @@ -84,22 +84,22 @@ Rectangle {
>                      uniform lowp float tintStrength;
>  
>  
> -                    float rand(vec2 co){
> +                    mediump float rand(highp vec2 co){

Maybe "precision mediump float;" at the beginning of the shader could
avoid repeating this modifier everywhere? (unless it is not supported by
ANGLE)

>                          return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
>                      }
>  
>  
> -                    vec4 exclude(vec4 src, vec4 dst)
> +                    mediump vec4 exclude(mediump vec4 src, mediump vec4 dst)
>                      {
>                          return src + dst - 2.0 * src * dst;
>                      }
>  
>                      void main() {
> -                       float r = rand(qt_TexCoord0) - 0.5;
> -                       vec4 noise = vec4(r,r,r,1.0) * noiseStrength;
> -                       vec4 blured  = texture2D(source, qt_TexCoord0);
> +                       mediump float r = rand(qt_TexCoord0) - 0.5;
> +                       mediump vec4 noise = vec4(r,r,r,1.0) * noiseStrength;
> +                       mediump vec4 blured  = texture2D(source, qt_TexCoord0);
>  
> -                       vec4 exclColor = vec4(exclusionStrength, exclusionStrength, exclusionStrength, 0.0);
> +                       mediump vec4 exclColor = vec4(exclusionStrength, exclusionStrength, exclusionStrength, 0.0);
>  
>                         blured = exclude(blured, exclColor);
>  
> -- 
> 2.25.1
> 
> _______________________________________________
> vlc-devel mailing list
> To unsubscribe or modify your subscription options:
> https://mailman.videolan.org/listinfo/vlc-devel


More information about the vlc-devel mailing list