[vlc-devel] [PATCH] videotoolbox: rework >= 10bit output handling
Marvin Scholz
epirat07 at gmail.com
Tue Sep 29 22:52:51 CEST 2020
LGTM, little nitpick below
On 29 Sep 2020, at 10:24, Thomas Guillem wrote:
> - Force BGRA on macbooks not handling HEVC. This was done
> automatically
> before but it will likely change in the future like iOS.
>
> - Also force BGRA for 12 and 16bits since the openGL* implementation
> can't handle it.
> ---
> modules/codec/videotoolbox.c | 16 +++++++++++-----
> 1 file changed, 11 insertions(+), 5 deletions(-)
>
> diff --git a/modules/codec/videotoolbox.c
> b/modules/codec/videotoolbox.c
> index 707ac04f9c8..cda49c6c020 100644
> --- a/modules/codec/videotoolbox.c
> +++ b/modules/codec/videotoolbox.c
> @@ -185,12 +185,18 @@ static void HXXXGetBestChroma(decoder_t *p_dec)
> #if !TARGET_OS_IPHONE
> if (deviceSupportsHEVC()) /* 42010bit went with HEVC on
> macOS */
> p_sys->i_cvpx_format =
> kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange;
> -#else
> - /* Force BGRA output (and let VT handle the tone mapping)
> on iOS
> - * since the apple openGLES implementation can't handle
> 16 bit
> - * textures. */
> - p_sys->i_cvpx_format = kCVPixelFormatType_32BGRA;
> + else
> #endif
> + /* Force BGRA output (and let VT handle the tone mapping)
> since the
> + * apple openGL* implementation can't handle 16 bit
> textures (this
> + * is the case for iOS and mac book not handled HEVC). */
This comment is really hard to understand, how does OpenGL relates to
HEVC?
And you say iOS and mac book, not sure what you mean by that.
> + p_sys->i_cvpx_format = kCVPixelFormatType_32BGRA;
> + }
> + else if (i_depth_luma > 10 && i_depth_chroma > 10)
> + {
> + /* XXX: The apple openGL implementation doesn't support
> 12 or 16
> + * bit rendering */
> + p_sys->i_cvpx_format = kCVPixelFormatType_32BGRA;
> }
> }
> }
> --
> 2.28.0
>
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