[vlc-devel] [PATCH 2/3] VLCOpenGLES2VideoView: use dedicated CFRunLoop mode
Alexandre Janniaux
ajanni at videolabs.io
Thu Feb 18 15:23:55 UTC 2021
The vlc_runloop mode is designed to be executed even when an event is
being reported by the vout_window used, ie when there is a call to
CFRunLoopInMode(CFRunLoopGetMain(), CFSTR("vlc_runloop"), ..).
By adding the default mode too, it ensures it would run in the normal
CFRunLoop too.
Async tasks can still be dispatched without the "vlc_runloop" mode but
every sync tasks in the display must be done under this mode to prevent
deadlock from happening between the main thread and the vout_thread.
Fixes #23571
---
.../apple/VLCOpenGLES2VideoView.m | 28 +++++++++++++++++--
1 file changed, 25 insertions(+), 3 deletions(-)
diff --git a/modules/video_output/apple/VLCOpenGLES2VideoView.m b/modules/video_output/apple/VLCOpenGLES2VideoView.m
index 0d617d30b6..40fcfbc333 100644
--- a/modules/video_output/apple/VLCOpenGLES2VideoView.m
+++ b/modules/video_output/apple/VLCOpenGLES2VideoView.m
@@ -466,14 +466,36 @@ static int Open(vlc_gl_t *gl, unsigned width, unsigned height)
if (wnd->type != VOUT_WINDOW_TYPE_NSOBJECT)
return VLC_EGENERIC;
- @autoreleasepool {
+ __block vlc_sem_t configured;
+ vlc_sem_init(&configured, 0);
+
+ @autoreleasepool {
+ CFRunLoopRef runloop = CFRunLoopGetMain();
+
+ CFStringRef modes_cfstrings[] = {
+ kCFRunLoopDefaultMode,
+ CFSTR("vlc_runloop"),
+ };
+
+ CFArrayRef modes = CFArrayCreate(NULL, (const void **)modes_cfstrings,
+ ARRAY_SIZE(modes_cfstrings),
+ &kCFTypeArrayCallBacks);
/* setup the actual OpenGL ES view */
- dispatch_sync(dispatch_get_main_queue(), ^{
+
+ /* NOTE: we're using CFRunLoopPerformBlock with the "vlc_runloop" tag
+ * to avoid deadlocks between the window module (main thread) and the
+ * display module, which would happen when using dispatch_sycn here. */
+ CFRunLoopPerformBlock(runloop, modes, ^{
gl->sys = (__bridge_retained void*)[[VLCOpenGLES2VideoView alloc]
// TODO better rect
- initWithFrame:CGRectMake(0.,0.,320.,240.) gl:gl];
+ initWithFrame:CGRectMake(0.,0.,width,height) gl:gl];
+
+ vlc_sem_post(&configured);
});
+ CFRunLoopWakeUp(runloop);
+ vlc_sem_wait(&configured);
+ CFRelease(modes);
if (gl->sys == NULL)
{
msg_Err(gl, "Creating OpenGL ES 2 view failed");
--
2.30.1
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