[vlc-devel] [PATCH 3/5] doc: QtGl: set the shader precision
Steve Lhomme
robux4 at ycbcr.xyz
Fri Feb 26 15:15:05 UTC 2021
On Windows if I don't set this I get the following error:
QOpenGLShader::compile(Fragment): ERROR: 0:3: '' : No precision specified for (float)
ERROR: 0:8: ';' : syntax error
---
doc/libvlc/QtGL/qtvlcwidget.cpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/doc/libvlc/QtGL/qtvlcwidget.cpp b/doc/libvlc/QtGL/qtvlcwidget.cpp
index c16fb335091..de4101bbbce 100644
--- a/doc/libvlc/QtGL/qtvlcwidget.cpp
+++ b/doc/libvlc/QtGL/qtvlcwidget.cpp
@@ -287,6 +287,8 @@ static const char *vertexShaderSource =
"}\n";
static const char *fragmentShaderSource =
+ "precision highp float;\n"
+ "\n"
"uniform sampler2D texture;\n"
"\n"
"varying vec2 texcoord;\n"
--
2.29.2
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