[vlc-devel] [PATCH 08/17] es_out: use the input_clock as a master source of vlc_clock
remi at remlab.net
Wed Mar 3 17:35:41 UTC 2021
Le keskiviikkona 3. maaliskuuta 2021, 14.24.25 EET Thomas Guillem a écrit :
> > I don't see how that makes any sense, for the simpel reason already
> > outlined that, in most cases, there is NO input clock.
> What do you mean by NO input clock here?
I mean that the input block timestamps and PCR controls are not derived from a
> If I understand correctly, using the input_clock as master is not advised in
> most cases but can be useful with PACED content (reminder: the input_clock
> is directly feed by the demux module via the SET_PCR control).
In theory, it can make sense if (and only if) the input is paced. However in
most cases, the input is not, or not effectively, paced. And even then when the
input is effectively paced, the input clock reconstruction algorithm is pretty
flaky, especially at startup where there is typically a burst of data and thus
quickly increasing timestamps.
More importantly, in most cases the outputs *are* paced. If there is audio,
and there is almost always is, we have to adjust to the audio clock one way or
So with that, the proposal makes absolutely no sense to me.
> Do we agree on that? If so, I can modify my patch set to:
> - Let the input_clock as master if the user asked it or if the demux is
No. It can only make if the user asked *and* (NOT OR) the input is paced.
And even then, it seems useless (and contrary to the agreed upon plan).
> - Otherwise, fallback to Audio master or monotonic clock (like
> By the way, the main reason of this patchset is to fix drift when using the
> monotonic clock of the audio one when playing PACED content.
You're not going to be able to fix drift with that. If the input is paced, the
input and audio clocks will drift because Physics, and you'll have to resample
because you can't ignore either of the clocks.
And if there are no output clocks, then we are supposed to ignore any clock
and stick to flow control rather than time synchronisation. That's basically
how "offline" conversion works.
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