[vlc-devel] [PATCH 03/13] opengl: init fragment shader without interop
Romain Vimont
rom1v at videolabs.io
Fri Mar 5 13:34:40 UTC 2021
This will allow to generate chroma conversion code for "direct"
samplers, in order to convert chroma between OpenGL filters.
---
modules/video_output/opengl/sampler.c | 60 +++++++++++++++------------
1 file changed, 34 insertions(+), 26 deletions(-)
diff --git a/modules/video_output/opengl/sampler.c b/modules/video_output/opengl/sampler.c
index da0317657e..1ba8440174 100644
--- a/modules/video_output/opengl/sampler.c
+++ b/modules/video_output/opengl/sampler.c
@@ -78,6 +78,9 @@ struct vlc_gl_sampler_priv {
GLuint textures[PICTURE_PLANE_MAX];
+ unsigned tex_count;
+ GLenum tex_target;
+
struct {
unsigned int i_x_offset;
unsigned int i_y_offset;
@@ -270,7 +273,6 @@ sampler_base_fetch_locations(struct vlc_gl_sampler *sampler, GLuint program)
{
struct vlc_gl_sampler_priv *priv = PRIV(sampler);
- struct vlc_gl_interop *interop = priv->interop;
const opengl_vtable_t *vt = priv->vt;
if (priv->yuv_color)
@@ -287,8 +289,8 @@ sampler_base_fetch_locations(struct vlc_gl_sampler *sampler, GLuint program)
vt->GetUniformLocation(program, "OrientationMatrix");
assert(priv->uloc.OrientationMatrix != -1);
- assert(interop->tex_count < 10); /* to guarantee variable names length */
- for (unsigned int i = 0; i < interop->tex_count; ++i)
+ assert(priv->tex_count < 10); /* to guarantee variable names length */
+ for (unsigned int i = 0; i < priv->tex_count; ++i)
{
char name[sizeof("TexCoordsMapX")];
@@ -300,7 +302,7 @@ sampler_base_fetch_locations(struct vlc_gl_sampler *sampler, GLuint program)
priv->uloc.TexCoordsMaps[i] = vt->GetUniformLocation(program, name);
assert(priv->uloc.TexCoordsMaps[i] != -1);
- if (interop->tex_target == GL_TEXTURE_RECTANGLE)
+ if (priv->tex_target == GL_TEXTURE_RECTANGLE)
{
snprintf(name, sizeof(name), "TexSize%1u", i);
priv->uloc.TexSizes[i] = vt->GetUniformLocation(program, name);
@@ -321,7 +323,7 @@ static const GLfloat *
GetTransformMatrix(const struct vlc_gl_interop *interop)
{
const GLfloat *tm = NULL;
- if (interop->ops && interop->ops->get_transform_matrix)
+ if (interop && interop->ops && interop->ops->get_transform_matrix)
tm = interop->ops->get_transform_matrix(interop);
if (!tm)
tm = MATRIX4_IDENTITY;
@@ -333,34 +335,34 @@ sampler_base_load(const struct vlc_gl_sampler *sampler)
{
struct vlc_gl_sampler_priv *priv = PRIV(sampler);
- const struct vlc_gl_interop *interop = priv->interop;
const opengl_vtable_t *vt = priv->vt;
if (priv->yuv_color)
vt->UniformMatrix4fv(priv->uloc.ConvMatrix, 1, GL_FALSE,
priv->conv_matrix);
- for (unsigned i = 0; i < interop->tex_count; ++i)
+ for (unsigned i = 0; i < priv->tex_count; ++i)
{
vt->Uniform1i(priv->uloc.Textures[i], i);
assert(priv->textures[i] != 0);
vt->ActiveTexture(GL_TEXTURE0 + i);
- vt->BindTexture(interop->tex_target, priv->textures[i]);
+ vt->BindTexture(priv->tex_target, priv->textures[i]);
vt->UniformMatrix3fv(priv->uloc.TexCoordsMaps[i], 1, GL_FALSE,
priv->var.TexCoordsMaps[i]);
}
- const GLfloat *tm = GetTransformMatrix(interop);
+ /* Return the expected transform matrix if interop == NULL */
+ const GLfloat *tm = GetTransformMatrix(priv->interop);
vt->UniformMatrix4fv(priv->uloc.TransformMatrix, 1, GL_FALSE, tm);
vt->UniformMatrix4fv(priv->uloc.OrientationMatrix, 1, GL_FALSE,
priv->var.OrientationMatrix);
- if (interop->tex_target == GL_TEXTURE_RECTANGLE)
+ if (priv->tex_target == GL_TEXTURE_RECTANGLE)
{
- for (unsigned i = 0; i < interop->tex_count; ++i)
+ for (unsigned i = 0; i < priv->tex_count; ++i)
vt->Uniform2f(priv->uloc.TexSizes[i], priv->tex_widths[i],
priv->tex_heights[i]);
}
@@ -425,19 +427,19 @@ static void
sampler_xyz12_load(const struct vlc_gl_sampler *sampler)
{
struct vlc_gl_sampler_priv *priv = PRIV(sampler);
- const struct vlc_gl_interop *interop = priv->interop;
const opengl_vtable_t *vt = priv->vt;
vt->Uniform1i(priv->uloc.Textures[0], 0);
assert(priv->textures[0] != 0);
vt->ActiveTexture(GL_TEXTURE0);
- vt->BindTexture(interop->tex_target, priv->textures[0]);
+ vt->BindTexture(priv->tex_target, priv->textures[0]);
vt->UniformMatrix3fv(priv->uloc.TexCoordsMaps[0], 1, GL_FALSE,
priv->var.TexCoordsMaps[0]);
- const GLfloat *tm = GetTransformMatrix(interop);
+ /* Return the expected transform matrix if interop == NULL */
+ const GLfloat *tm = GetTransformMatrix(priv->interop);
vt->UniformMatrix4fv(priv->uloc.TransformMatrix, 1, GL_FALSE, tm);
vt->UniformMatrix4fv(priv->uloc.OrientationMatrix, 1, GL_FALSE,
@@ -715,12 +717,15 @@ InitOrientationMatrix(GLfloat matrix[static 4*4],
static int
opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
- vlc_fourcc_t chroma, video_color_space_t yuv_space,
- video_orientation_t orientation)
+ const video_format_t *fmt)
{
struct vlc_gl_sampler_priv *priv = PRIV(sampler);
- struct vlc_gl_interop *interop = priv->interop;
+ priv->tex_target = tex_target;
+
+ vlc_fourcc_t chroma = fmt->i_chroma;
+ video_color_space_t yuv_space = fmt->space;
+ video_orientation_t orientation = fmt->orientation;
const char *swizzle_per_tex[PICTURE_PLANE_MAX] = { NULL, };
const bool is_yuv = vlc_fourcc_IsYUV(chroma);
@@ -730,6 +735,9 @@ opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
if (desc == NULL)
return VLC_EGENERIC;
+ unsigned tex_count = desc->plane_count;
+ priv->tex_count = tex_count;
+
InitOrientationMatrix(priv->var.OrientationMatrix, orientation);
if (chroma == VLC_CODEC_XYZ12)
@@ -773,7 +781,7 @@ opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
ADD("uniform mat4 TransformMatrix;\n"
"uniform mat4 OrientationMatrix;\n");
- for (unsigned i = 0; i < interop->tex_count; ++i)
+ for (unsigned i = 0; i < tex_count; ++i)
ADDF("uniform %s Texture%u;\n"
"uniform mat3 TexCoordsMap%u;\n", glsl_sampler, i, i);
@@ -798,7 +806,7 @@ opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
dst_space.transfer = var_InheritInteger(priv->gl, "target-trc");
pl_shader_color_map(sh, &color_params,
- vlc_placebo_ColorSpace(&interop->fmt_out),
+ vlc_placebo_ColorSpace(fmt),
dst_space, NULL, false);
struct pl_shader_obj *dither_state = NULL;
@@ -849,8 +857,8 @@ opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
ADD(res->glsl);
}
#else
- if (interop->fmt_out.transfer == TRANSFER_FUNC_SMPTE_ST2084 ||
- interop->fmt_out.primaries == COLOR_PRIMARIES_BT2020)
+ if (fmt->transfer == TRANSFER_FUNC_SMPTE_ST2084 ||
+ fmt->primaries == COLOR_PRIMARIES_BT2020)
{
// no warning for HLG because it's more or less backwards-compatible
msg_Warn(priv->gl, "VLC needs to be built with support for libplacebo "
@@ -860,7 +868,7 @@ opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
if (tex_target == GL_TEXTURE_RECTANGLE)
{
- for (unsigned i = 0; i < interop->tex_count; ++i)
+ for (unsigned i = 0; i < tex_count; ++i)
ADDF("uniform vec2 TexSize%u;\n", i);
}
@@ -877,7 +885,7 @@ opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
ADD(" vec4 texel;\n"
" vec4 pixel = vec4(0.0, 0.0, 0.0, 1.0);\n");
unsigned color_idx = 0;
- for (unsigned i = 0; i < interop->tex_count; ++i)
+ for (unsigned i = 0; i < tex_count; ++i)
{
const char *swizzle = swizzle_per_tex[i];
assert(swizzle);
@@ -1003,15 +1011,15 @@ vlc_gl_sampler_NewFromInterop(struct vlc_gl_interop *interop)
int ret =
opengl_fragment_shader_init(sampler, interop->tex_target,
- interop->fmt_out.i_chroma,
- interop->fmt_out.space,
- interop->fmt_out.orientation);
+ &interop->fmt_out);
if (ret != VLC_SUCCESS)
{
free(sampler);
return NULL;
}
+ assert(interop->tex_count == priv->tex_count);
+
/* Texture size */
for (unsigned j = 0; j < interop->tex_count; j++) {
const GLsizei w = interop->fmt_out.i_visible_width * interop->texs[j].w.num
--
2.30.1
More information about the vlc-devel
mailing list