[vlc-devel] [PATCH 07/13] opengl: extract sampler and texture lookup names
Romain Vimont
rom1v at videolabs.io
Fri Mar 5 13:34:44 UTC 2021
The type and function to use depends on the texture target.
Extract the mapping to a separate function to be able to reuse it.
---
modules/video_output/opengl/sampler.c | 40 +++++++++++++++------------
1 file changed, 23 insertions(+), 17 deletions(-)
diff --git a/modules/video_output/opengl/sampler.c b/modules/video_output/opengl/sampler.c
index 4a928690bc..6dea5204a0 100644
--- a/modules/video_output/opengl/sampler.c
+++ b/modules/video_output/opengl/sampler.c
@@ -715,6 +715,28 @@ InitOrientationMatrix(GLfloat matrix[static 4*4],
}
}
+static void
+GetNames(GLenum tex_target, const char **glsl_sampler, const char **texture)
+{
+ switch (tex_target)
+ {
+ case GL_TEXTURE_EXTERNAL_OES:
+ *glsl_sampler = "samplerExternalOES";
+ *texture = "texture2D";
+ break;
+ case GL_TEXTURE_2D:
+ *glsl_sampler = "sampler2D";
+ *texture = "texture2D";
+ break;
+ case GL_TEXTURE_RECTANGLE:
+ *glsl_sampler = "sampler2DRect";
+ *texture = "texture2DRect";
+ break;
+ default:
+ vlc_assert_unreachable();
+ }
+}
+
static int
opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
const video_format_t *fmt)
@@ -754,23 +776,7 @@ opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
}
const char *glsl_sampler, *lookup;
- switch (tex_target)
- {
- case GL_TEXTURE_EXTERNAL_OES:
- glsl_sampler = "samplerExternalOES";
- lookup = "texture2D";
- break;
- case GL_TEXTURE_2D:
- glsl_sampler = "sampler2D";
- lookup = "texture2D";
- break;
- case GL_TEXTURE_RECTANGLE:
- glsl_sampler = "sampler2DRect";
- lookup = "texture2DRect";
- break;
- default:
- vlc_assert_unreachable();
- }
+ GetNames(tex_target, &glsl_sampler, &lookup);
struct vlc_memstream ms;
if (vlc_memstream_open(&ms) != 0)
--
2.30.1
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