[vlmc-devel] [PATCH 5/7] GenericRenderer Implement setRenderTarget
yikei lu
luyikei.qmltu at gmail.com
Sun Apr 17 09:45:30 CEST 2016
Yeah, I also once thought that it would be great to use unique_ptr,
but still I don't really know when we should use it since I don't use
it so much. :)
I think this is simple enough to manage it, but it might be better to
use unique_pt because when we setRenderTarget, the pointer should be
used only in GenericRenderer. But the parent renderer has the
ownership of the pointer.
Yes I think it's safe to use unique_pt :)
Regards
2016-04-17 16:34 GMT+09:00 Hugo Beauzée-Luyssen <hugo at beauzee.fr>:
> On 04/16/2016 08:22 AM, Yikai Lu wrote:
>>
>> ---
>> src/Renderer/GenericRenderer.cpp | 8 ++++++++
>> src/Renderer/GenericRenderer.h | 5 +++++
>> 2 files changed, 13 insertions(+)
>>
>> diff --git a/src/Renderer/GenericRenderer.cpp
>> b/src/Renderer/GenericRenderer.cpp
>> index 598b59e..49ea01b 100644
>> --- a/src/Renderer/GenericRenderer.cpp
>> +++ b/src/Renderer/GenericRenderer.cpp
>> @@ -27,6 +27,7 @@
>> GenericRenderer::GenericRenderer()
>> : m_sourceRenderer( nullptr )
>> , m_paused( false )
>> + , m_renderTarget( nullptr )
>> {
>> m_eventWatcher = new RendererEventWatcher;
>> }
>> @@ -35,6 +36,7 @@ GenericRenderer::~GenericRenderer()
>> {
>> delete m_sourceRenderer;
>> delete m_eventWatcher;
>> + delete m_renderTarget;
>> }
>>
>> bool
>> @@ -49,6 +51,12 @@ GenericRenderer::isRendering() const
>> return m_isRendering;
>> }
>>
>> +void
>> +GenericRenderer::setRenderTarget( Backend::IRenderTarget *target )
>
>
> I'm enclined to think this should take a std::unique_ptr instead of a raw
> one, opinion?
>
>
>> +{
>> + m_renderTarget = target;
>> +}
>> +
>> #ifdef WITH_GUI
>> RendererEventWatcher*
>> GenericRenderer::eventWatcher()
>> diff --git a/src/Renderer/GenericRenderer.h
>> b/src/Renderer/GenericRenderer.h
>> index 6fb326a..fbc9a5e 100644
>> --- a/src/Renderer/GenericRenderer.h
>> +++ b/src/Renderer/GenericRenderer.h
>> @@ -29,6 +29,7 @@
>>
>> #include "Workflow/Types.h"
>> #include "Tools/RendererEventWatcher.h"
>> +#include "Backend/IRenderTarget.h"
>>
>> class Clip;
>> class Media;
>> @@ -135,6 +136,8 @@ public:
>> */
>> bool isRendering() const;
>>
>> + void setRenderTarget(
>> Backend::IRenderTarget* target );
>> +
>> RendererEventWatcher* eventWatcher();
>> protected:
>> Backend::ISourceRenderer* m_sourceRenderer;
>> @@ -150,6 +153,8 @@ protected:
>> bool m_paused;
>> bool m_isRendering;
>>
>> + Backend::IRenderTarget* m_renderTarget;
>> +
>> public slots:
>> /**
>> * \brief This SLOT will be called when the time cursor has
>> changed.
>>
>
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