[vlmc-devel] [PATCH 2/2] Implement SettingValue::Type::List

yikei lu luyikei.qmltu at gmail.com
Fri Mar 11 11:44:42 CET 2016


In Library,


    QDomElement media = medias.firstChildElement();
    while ( media.isNull() == false )
    {
        if ( media.hasAttribute( "mrl" ) == true )
        {
            QString mrl = media.attribute( "mrl" );
            mrl = m_workspace->toAbsolutePath( mrl );
            Media*  m = addMedia( mrl );
            if ( m == NULL )
                vlmcWarning() << "Failed to load media" << mrl <<
"when loading project.";
            else
                m_nbMediaToLoad.fetchAndAddAcquire( 1 );
        }
        media = media.nextSiblingElement();
    }


Like this code, while we don't have to use QList, I'm sure that it
will be convenient if we can use it. Especially if we want to save a
list of tracks, recent projects....

2016-03-11 19:31 GMT+09:00 Hugo Beauzée-Luyssen <hugo at beauzee.fr>:
> On 03/11/2016 07:09 AM, Yikai Lu wrote:
>>
>> In order to remove save/load methods in many classes, we need to be able
>> to save QList.
>>
>> ---
>>   src/Settings/SettingValue.h |  1 +
>>   src/Settings/Settings.cpp   | 52
>> ++++++++++++++++++++++++++++++++++++++-------
>>   2 files changed, 45 insertions(+), 8 deletions(-)
>>
>> diff --git a/src/Settings/SettingValue.h b/src/Settings/SettingValue.h
>> index ebc225e..cf9932f 100644
>> --- a/src/Settings/SettingValue.h
>> +++ b/src/Settings/SettingValue.h
>> @@ -46,6 +46,7 @@ class   SettingValue : public QObject
>>               Language,
>>               KeyboardShortcut,
>>               Path,
>> +            List,
>>               ByteArray, // For now this is only for private variables,
>> and is not expected to be used at any time
>>               //For effect engine settings:
>>               Color,
>> diff --git a/src/Settings/Settings.cpp b/src/Settings/Settings.cpp
>> index ab48a23..2b5dc26 100644
>> --- a/src/Settings/Settings.cpp
>> +++ b/src/Settings/Settings.cpp
>> @@ -77,10 +77,25 @@ Settings::save( QXmlStreamWriter& project )
>>           if ( ( val->flags() & SettingValue::Runtime ) != 0 )
>>               continue ;
>>           project.writeStartElement( "setting" );
>> -        project.writeAttribute( "key", val->key() );
>> -        if ( val->get().canConvert<QString>() == false )
>> -            vlmcWarning() << "Can't serialize" << val->key();
>> -        project.writeAttribute( "value", val->get().toString() );
>> +        if ( val->type() == SettingValue::List )
>> +        {
>> +            project.writeAttribute( "key", val->key() + "/List" );
>> +            for ( const QVariant& var: val->get().toList() ) {
>> +                project.writeStartElement( "setting" );
>> +                project.writeAttribute( "key", val->key() );
>> +                if ( var.canConvert<QString>() == false )
>> +                    vlmcWarning() << "Can't serialize" << val->key();
>> +                project.writeAttribute( "value", var.toString() );
>> +                project.writeEndElement();
>> +            }
>> +        }
>> +        else
>> +        {
>> +            project.writeAttribute( "key", val->key() );
>> +            if ( val->get().canConvert<QString>() == false )
>> +                vlmcWarning() << "Can't serialize" << val->key();
>> +            project.writeAttribute( "value", val->get().toString() );
>> +        }
>>           project.writeEndElement();
>>       }
>>       project.writeEndElement();
>> @@ -100,15 +115,36 @@ Settings::load( const QDomDocument& document )
>>       while ( s.isNull() == false )
>>       {
>>           QString     key = s.attribute( "key" );
>> -        QString     value = s.attribute( "value" );
>> +        QString     value;
>>
>>           if ( key.isEmpty() == true )
>>               vlmcWarning() << "Invalid setting node.";
>>           else
>>           {
>> -            vlmcDebug() << "Loading" << key << "=>" << value;
>> -            if ( setValue( key, value ) == false )
>> -                vlmcWarning() << "Loaded invalid project setting:" <<
>> key;
>> +            if ( key.endsWith("/List") )
>> +            {
>> +                key.chop(5);
>> +                s = s.firstChildElement( "setting" );
>> +                QList<QVariant> list;
>> +                while ( s.isNull() == false )
>> +                {
>> +                    if ( key.isEmpty() == true )
>> +                        vlmcWarning() << "Invalid setting node.";
>> +                    value = s.attribute( "value" );
>> +                    vlmcDebug() << "Loading" << key << "=>" << value;
>> +                    list << QVariant::fromValue( value );
>> +                    s = s.nextSiblingElement();
>> +                }
>> +                if ( setValue( key, list ) == false )
>> +                    vlmcWarning() << "Loaded invalid project setting:" <<
>> key;
>> +            }
>> +            else
>> +            {
>> +                value = s.attribute( "value" );
>> +                vlmcDebug() << "Loading" << key << "=>" << value;
>> +                if ( setValue( key, value ) == false )
>> +                    vlmcWarning() << "Loaded invalid project setting:" <<
>> key;
>> +            }
>>           }
>>           s = s.nextSiblingElement();
>>       }
>>
>
> I'm not sure I understand the reason for this patch.
> Granted, project save/load is in a bad shape now, but it used to work
> without QList handling. What are the values that *need* QList ?
>
> Regards,
> _______________________________________________
> Vlmc-devel mailing list
> Vlmc-devel at videolan.org
> https://mailman.videolan.org/listinfo/vlmc-devel


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