[x264-devel] floating point or 64-bit
Måns Rullgård
mru at mru.ath.cx
Thu Jul 15 10:42:53 CEST 2004
I need to do some simple calculations in the rate control which either
require floating point, or a rearranging that will overflow 32 bits.
The question is thus, which is more costly, switching between mmx
etc. and floating point, or using 64-bit integer math? It's a matter
of a few statements per MB, and a few more per frame. Are there other
reasons to avoid floating point, e.g. running on hardware without an
FPU?
--
Måns Rullgård
mru at mru.ath.cx
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