[x264-devel] Re: x264 bug is solved..
Ikseong Bae
iambaeba1 at yahoo.com
Thu Jun 30 06:12:44 CEST 2005
Thanks ..
^_^
"Sergey A. Sablin" <sergey at elecard.net.ru> wrote:
I belive you are using simd optimized version, so before using floating point you should clear FPU state with x264_emms(). But this will slowdown the performance, cause emms take about 80 tacts of CPU (at least on Intel)
Sergey.
---------------------------------
From: x264-devel-bounce at videolan.org [mailto:x264-devel-bounce at videolan.org] On Behalf Of Ikseong Bae
Sent: Thursday, June 30, 2005 9:17 AM
To: x264-devel at videolan.org
Subject: [x264-devel] question : x264 bug...
I found the x264's bug.
encoder/anaysyse.c...
static void x264_mb_analyse_inter_p16x16( x264_t *h, x264_mb_analysis_t *a )
{
double f64Data=0;
f64Data = f64Data + 2;
}
In X264, I declared double type variable.
Whe the function is called in first, f64Data's value is 2.
But the fucnion is called in second, f64Data value is crashed !
And I decalred int type variable.
static void x264_mb_analyse_inter_p16x16( x264_t *h, x264_mb_analysis_t *a )
{
int n32Data=0;
n32Data = n32Data + 2;
}
Above the source code is good. First, second, third... good
I don't know the above problem.
Best regards.
Bae
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