[x264-devel] Re: x264 bug is solved..

Ikseong Bae iambaeba1 at yahoo.com
Thu Jun 30 06:12:44 CEST 2005


Thanks ..
 
^_^
 


"Sergey A. Sablin" <sergey at elecard.net.ru> wrote:
I belive you are using simd optimized version, so before using floating point you should clear FPU state with x264_emms(). But this will slowdown the performance, cause emms take about 80 tacts of CPU (at least on Intel)
 
Sergey.


---------------------------------
From: x264-devel-bounce at videolan.org [mailto:x264-devel-bounce at videolan.org] On Behalf Of Ikseong Bae
Sent: Thursday, June 30, 2005 9:17 AM
To: x264-devel at videolan.org
Subject: [x264-devel] question : x264 bug...



I found the x264's bug.
 
encoder/anaysyse.c...
 
static void x264_mb_analyse_inter_p16x16( x264_t *h, x264_mb_analysis_t *a )  
{

 double     f64Data=0;

 f64Data = f64Data + 2;
}
 
In X264, I declared double type variable.
 
Whe the function is called in first, f64Data's value is 2.
But the fucnion is called in second, f64Data value is crashed !
 
And I decalred int type variable.
static void x264_mb_analyse_inter_p16x16( x264_t *h, x264_mb_analysis_t *a )  
{

 int     n32Data=0;

n32Data = n32Data + 2;
}
 
Above the source code is good. First, second, third... good
 
I don't know the above problem.
 
 
Best regards.
 
Bae
 
 



---------------------------------
Yahoo! Sports
Rekindle the Rivalries. Sign up for Fantasy Football 
__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around 
http://mail.yahoo.com 
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://mailman.videolan.org/pipermail/x264-devel/attachments/20050629/d8bf4496/attachment.htm 


More information about the x264-devel mailing list