[x264-devel] Re: Motion Compensation Routines
Loren Merritt
lorenm at u.washington.edu
Fri Nov 24 00:50:06 CET 2006
On Thu, 23 Nov 2006, rupert.mish at comcast.net wrote:
> I plan to try out a motion prediction algorithm. I'd like to know what
> routines to start with and what data structures to access for the frames
> and blocks? Just to get a handle, I'll probably have to come back with
> the specifics. I'd appreciate getting help from you folks.
All of the following is in common/mc.c
x264's motion compensation framework includes some optimizations that are
specific to h264. h264's motion compensation first does a 6tap filter to
produce halfpel samples from pixels, and then each qpel sample is an
average of two halfpel samples. So x264 does the same: 6tap filter for all
3 halfpel offsets and store the results, and then each later request for a
motion-compensated block just computes the halfpel-to-qpel step if
necessary, or returns a pointer to one of the pre-computed halfpel planes.
If your proposed mc algo fits in the same framework, then the way to
implement it is: modify mc_hh, mc_hv, mc_hc to do your halfpel
interpolation, and modify mc_luma and get_ref to do your halfpel-to-qpel
interpolation.
If not: ignore the halfpel step. mc_luma should perform the whole
interpolation process, using only src[0] (which is the original pixels)
not src[1..3] (which are the halfpel planes). get_ref should just call
mc_luma.
Chroma doesn't follow that framework, so motion_compensation_chroma just
takes some pixels and returns some interpolated samples.
In all cases, the mc functions are given a pointer to the pixels they're
supposed to work with, so you don't have to worry about where the pixels
are stored.
--Loren Merritt
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