[x264-devel] Re: Motion Compensation Routines
rupert.mish at comcast.net
rupert.mish at comcast.net
Sat Nov 25 19:19:58 CET 2006
I meant ME in my previous post. I can see some RDC calls in me.c. But I'd still like to know how the motion vectors are being determined. If there is some reading available on that, it'll be a great help.
Thanks,
- Rupert
-------------- Original message ----------------------
From: rupert.mish at comcast.net
> Is the MC algo in x264 published somewhere? Does it use rate distortion costs?
>
> Thanks,
> - Rupert
>
> -------------- Original message ----------------------
> From: Loren Merritt <lorenm at u.washington.edu>
> > On Thu, 23 Nov 2006, rupert.mish at comcast.net wrote:
> >
> > > I plan to try out a motion prediction algorithm. I'd like to know what
> > > routines to start with and what data structures to access for the frames
> > > and blocks? Just to get a handle, I'll probably have to come back with
> > > the specifics. I'd appreciate getting help from you folks.
> >
> > All of the following is in common/mc.c
> >
> > x264's motion compensation framework includes some optimizations that are
> > specific to h264. h264's motion compensation first does a 6tap filter to
> > produce halfpel samples from pixels, and then each qpel sample is an
> > average of two halfpel samples. So x264 does the same: 6tap filter for all
> > 3 halfpel offsets and store the results, and then each later request for a
> > motion-compensated block just computes the halfpel-to-qpel step if
> > necessary, or returns a pointer to one of the pre-computed halfpel planes.
> >
> > If your proposed mc algo fits in the same framework, then the way to
> > implement it is: modify mc_hh, mc_hv, mc_hc to do your halfpel
> > interpolation, and modify mc_luma and get_ref to do your halfpel-to-qpel
> > interpolation.
> > If not: ignore the halfpel step. mc_luma should perform the whole
> > interpolation process, using only src[0] (which is the original pixels)
> > not src[1..3] (which are the halfpel planes). get_ref should just call
> > mc_luma.
> >
> > Chroma doesn't follow that framework, so motion_compensation_chroma just
> > takes some pixels and returns some interpolated samples.
> >
> > In all cases, the mc functions are given a pointer to the pixels they're
> > supposed to work with, so you don't have to worry about where the pixels
> > are stored.
> >
> > --Loren Merritt
> >
> > --
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> >
>
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