[x264-devel] out-of-range motion vectors
    Foxy 
    foxyshadis at hotmail.com
       
    Wed Aug  1 12:33:22 CEST 2007
    
    
  
Gabriel Bouvigne wrote:
> List, Peter a écrit :
>   
>> So, do you think the drift to enormous motion values is not an issue? 
>>     
>
> Don't get me wrong: I think that in some cases it is an issue, and that 
> fixing this issue could potentially improve compressibility.
>
>   
Not necessarily. I've been looking for the Doom9 thread, but it was 
discussed in the context of interframe interpolation that the truest 
motion of any given block may not correspond to the least residue or 
most efficient coding. It's better for x264 to choose the most efficient 
way to code a frame (and those it depends on) than to make the vectors 
look pretty.
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