[x264-devel] [PATCH 2/2] arm: Add asm for mbtree fixed point conversion

Janne Grunau janne-x264 at jannau.net
Sun Apr 24 14:38:56 CEST 2016


7-8 times faster on a cortex-a53 vs. gcc-5.3.

mbtree_fix8_pack_c: 44114
mbtree_fix8_pack_neon: 5805
mbtree_fix8_unpack_c: 38924
mbtree_fix8_unpack_neon: 4870
---
 common/arm/mc-a.S | 57 +++++++++++++++++++++++++++++++++++++++++++++++++++++++
 common/arm/mc-c.c |  5 +++++
 2 files changed, 62 insertions(+)

diff --git a/common/arm/mc-a.S b/common/arm/mc-a.S
index 1dbd498..76295cd 100644
--- a/common/arm/mc-a.S
+++ b/common/arm/mc-a.S
@@ -1880,3 +1880,60 @@ function x264_mbtree_propagate_list_internal_neon
     bge             8b
     bx              lr
 endfunc
+
+@ void mbtree_fix8_pack( int16_t *dst, float *src, int count )
+function x264_mbtree_fix8_pack_neon, export=1
+    subs            r3,  r2,  #8
+    blt             2f
+1:
+    subs            r3,  r3,  #8
+    vld1.32         {q0,q1}, [r1,:128]!
+    vcvt.s32.f32    q0,  q0,  #8
+    vcvt.s32.f32    q1,  q1,  #8
+    vqmovn.s32      d4,  q0
+    vqmovn.s32      d5,  q1
+    vrev16.8        q3,  q2
+    vst1.16         {q3}, [r0,:128]!
+    bge             1b
+2:
+    adds            r3,  r3,  #8
+    bxeq            lr
+3:
+    subs            r3,  r3,  #1
+    vld1.32         {d0[0]}, [r1]!
+    vcvt.s32.f32    s0,  s0,  #8
+    vrev16.8        d0,  d0
+    vst1.16         {d0[0]}, [r0]!
+    bgt             3b
+
+    bx              lr
+endfunc
+
+@ void mbtree_fix8_unpack( float *dst, int16_t *src, int count )
+function x264_mbtree_fix8_unpack_neon, export=1
+    subs            r3,  r2,  #8
+    blt             2f
+1:
+    subs            r3,  r3,  #8
+    vld1.16         {q0}, [r1,:128]!
+    vrev16.8        q1,  q0
+    vmovl.s16       q0,  d2
+    vmovl.s16       q1,  d3
+    vcvt.f32.s32    q0,  q0,  #8
+    vcvt.f32.s32    q1,  q1,  #8
+    vst1.32         {q0,q1}, [r0,:128]!
+    bge             1b
+2:
+    adds            r3,  r3,  #8
+    bxeq            lr
+3:
+    subs            r3,  r3,  #1
+    vld1.16         {d0[0]}, [r1]!
+    vrev16.8        d0,  d0
+    vmovl.s16       q0,  d0
+    vcvt.f32.s32    d0,  d0,  #8
+    vst1.32         {d0[0]}, [r0]!
+    bgt             3b
+
+    bx              lr
+endfunc
diff --git a/common/arm/mc-c.c b/common/arm/mc-c.c
index a2ab9a3..d330bc3 100644
--- a/common/arm/mc-c.c
+++ b/common/arm/mc-c.c
@@ -109,6 +109,9 @@ void integral_init8v_neon( uint16_t *, intptr_t );
 
 void x264_mbtree_propagate_cost_neon( int16_t *, uint16_t *, uint16_t *, uint16_t *, uint16_t *, float *, int );
 
+void x264_mbtree_fix8_pack_neon( uint16_t *dst, float *src, int count );
+void x264_mbtree_fix8_unpack_neon( float *dst, uint16_t *src, int count );
+
 #if !HIGH_BIT_DEPTH
 static void x264_weight_cache_neon( x264_t *h, x264_weight_t *w )
 {
@@ -291,6 +294,8 @@ void x264_mc_init_arm( int cpu, x264_mc_functions_t *pf )
 
     pf->mbtree_propagate_cost = x264_mbtree_propagate_cost_neon;
     pf->mbtree_propagate_list = x264_mbtree_propagate_list_neon;
+    pf->mbtree_fix8_pack      = x264_mbtree_fix8_pack_neon;
+    pf->mbtree_fix8_unpack    = x264_mbtree_fix8_unpack_neon;
 #endif // !HIGH_BIT_DEPTH
 
 // Apple's gcc stupidly cannot align stack variables, and ALIGNED_ARRAY can't work on structs
-- 
2.8.1



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