[Android] Use hardware acceleration for the 2D rendering pipeline (Android 3.0+)

Jean-Baptiste Kempf jb at videolan.org
Mon Apr 16 09:40:15 CEST 2012


On Mon, Apr 16, 2012 at 12:20:50AM +0200, Ludovic Fauvet wrote :
> android | branch: master | Ludovic Fauvet <etix at l0cal.com> | Mon Apr 16 00:15:20 2012 +0200| [3d669f24421b9e4f697313d31d410d5c7a5d8c91] | committer: Ludovic Fauvet
> 
> Use hardware acceleration for the 2D rendering pipeline (Android 3.0+)
> 
> Feel free to revert if it breaks on your device.
> http://developer.android.com/guide/topics/graphics/hardware-accel.html

Works for me on platform-10 with Nexus One.

-- 
Jean-Baptiste Kempf
http://www.jbkempf.com/ - +33 672 704 734
Sent from my Electronic Device


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