[Android] Use hardware acceleration for the 2D rendering pipeline (Android 3.0+)

XilasZ xilasz at gmail.com
Mon Apr 16 09:42:15 CEST 2012


On Mon, Apr 16, 2012 at 9:40 AM, Jean-Baptiste Kempf <jb at videolan.org>wrote:

> On Mon, Apr 16, 2012 at 12:20:50AM +0200, Ludovic Fauvet wrote :
> > android | branch: master | Ludovic Fauvet <etix at l0cal.com> | Mon Apr 16
> 00:15:20 2012 +0200| [3d669f24421b9e4f697313d31d410d5c7a5d8c91] |
> committer: Ludovic Fauvet
> >
> > Use hardware acceleration for the 2D rendering pipeline (Android 3.0+)
> >
> > Feel free to revert if it breaks on your device.
> > http://developer.android.com/guide/topics/graphics/hardware-accel.html
>
> Works for me on platform-10 with Nexus One.
>
>
works for me too on froyo (HTC Desire)
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