[libdvdcss-devel] [PATCH] Do not include huge "windows.h" in main header, use with single typedef
Diego Biurrun
diego at biurrun.de
Tue Nov 18 19:28:01 CET 2014
On Tue, Nov 18, 2014 at 06:08:23PM +0100, Diego Biurrun wrote:
> On Tue, Nov 18, 2014 at 08:03:42PM +0300, Evgeny Grin wrote:
> > 18.11.2014, 19:51, "Diego Biurrun" <diego at biurrun.de>:
> > > On Tue, Nov 18, 2014 at 06:46:43PM +0300, Evgeny Grin (Karlson2k) wrote:
> > >> From: Evgeny Grin <karlson2k at kodi.tv>
> > >>
> > >> ---
> > >> src/libdvdcss.h | 3 +--
> > >> 1 file changed, 1 insertion(+), 2 deletions(-)
> > >
> > > Why? I don't see why we should duplicate any Windows API internals.
> > Because other apps that include libdvdcss header usually do not require Win32 API.
> > I case of big projects this can significantly slowdown compilation.
>
> If you can suggest a smaller header, then I'm all ears. Duplicating the
> typedef will not be accepted.
Note that we already #include windows.h in other headers like ioctl.h,
but with '#define WIN32_LEAN_AND_MEAN' before it, maybe that will help.
Diego
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