[vlc-commits] d3d_shaders: add debugging shader compilers in debug mode
Steve Lhomme
git at videolan.org
Wed Feb 10 11:06:52 UTC 2021
vlc | branch: master | Steve Lhomme <robux4 at ycbcr.xyz> | Wed Jan 27 14:28:35 2021 +0100| [c489d6a97afbd43b74b241de5c436e77e95c58a3] | committer: Steve Lhomme
d3d_shaders: add debugging shader compilers in debug mode
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=c489d6a97afbd43b74b241de5c436e77e95c58a3
---
modules/video_output/win32/d3d_shaders.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/modules/video_output/win32/d3d_shaders.c b/modules/video_output/win32/d3d_shaders.c
index 09d018c82e..2a1eb22b3f 100644
--- a/modules/video_output/win32/d3d_shaders.c
+++ b/modules/video_output/win32/d3d_shaders.c
@@ -268,14 +268,19 @@ static ID3DBlob* CompileShader(vlc_object_t *obj, const d3d_shader_compiler_t *c
target = "vs_4_0_level_9_1";
}
+ UINT compileFlags = 0;
#if VLC_WINSTORE_APP
VLC_UNUSED(compiler);
#else
# define D3DCompile(args...) compiler->OurD3DCompile(args)
+# if !defined(NDEBUG)
+ if (IsDebuggerPresent())
+ compileFlags += D3DCOMPILE_DEBUG;
+# endif
#endif
HRESULT hr = D3DCompile(psz_shader, strlen(psz_shader),
NULL, NULL, NULL, "main", target,
- 0, 0, &pShaderBlob, &pErrBlob);
+ compileFlags, 0, &pShaderBlob, &pErrBlob);
if (FAILED(hr)) {
char *err = pErrBlob ? ID3D10Blob_GetBufferPointer(pErrBlob) : NULL;
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