[vlc-commits] d3d_shaders: bump the alignment of constant buffers to 256
Steve Lhomme
git at videolan.org
Wed Feb 10 11:06:53 UTC 2021
vlc | branch: master | Steve Lhomme <robux4 at ycbcr.xyz> | Wed Jan 27 10:22:03 2021 +0100| [97b23a12eba6fb353c5d4057bd7374d7d0053285] | committer: Steve Lhomme
d3d_shaders: bump the alignment of constant buffers to 256
This is a requirement of D3D12.
We might as well merge PS_CONSTANT_BUFFER and PS_COLOR_TRANSFORM. Copying the
data shouldn't have a significant impact.
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=97b23a12eba6fb353c5d4057bd7374d7d0053285
---
modules/video_output/win32/d3d_shaders.h | 3 +++
1 file changed, 3 insertions(+)
diff --git a/modules/video_output/win32/d3d_shaders.h b/modules/video_output/win32/d3d_shaders.h
index b93e75a1d8..bc27e98317 100644
--- a/modules/video_output/win32/d3d_shaders.h
+++ b/modules/video_output/win32/d3d_shaders.h
@@ -49,18 +49,21 @@ typedef struct {
FLOAT LuminanceScale;
FLOAT BoundaryX;
FLOAT BoundaryY;
+ FLOAT padding[60]; // 256 bytes alignment
} PS_CONSTANT_BUFFER;
typedef struct {
FLOAT WhitePoint[4*4];
FLOAT Colorspace[4*4];
FLOAT Primaries[4*4];
+ FLOAT padding[16]; // 256 bytes alignment
} PS_COLOR_TRANSFORM;
typedef struct {
FLOAT View[4*4];
FLOAT Zoom[4*4];
FLOAT Projection[4*4];
+ FLOAT padding[16]; // 256 bytes alignment
} VS_PROJECTION_CONST;
typedef struct {
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