[vlc-commits] d3d_shaders: match the VS_INPUT with our d3d_vertex_t

Steve Lhomme git at videolan.org
Wed Feb 10 11:06:54 UTC 2021


vlc | branch: master | Steve Lhomme <robux4 at ycbcr.xyz> | Tue Feb  2 13:47:34 2021 +0100| [d7d495d16d0bce4a205a960e16cd121cb6c64c1d] | committer: Steve Lhomme

d3d_shaders: match the VS_INPUT with our d3d_vertex_t

> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=d7d495d16d0bce4a205a960e16cd121cb6c64c1d
---

 modules/video_output/win32/d3d_shaders.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/modules/video_output/win32/d3d_shaders.c b/modules/video_output/win32/d3d_shaders.c
index 2a1eb22b3f..e44d714db0 100644
--- a/modules/video_output/win32/d3d_shaders.c
+++ b/modules/video_output/win32/d3d_shaders.c
@@ -143,7 +143,7 @@ static const char* globPixelShaderDefault = "\
 ";
 
 static const char* globVertexShaderFlat = "\
-struct VS_INPUT\n\
+struct d3d_vertex_t\n\
 {\n\
   float3 Position   : POSITION;\n\
   float2 uv         : TEXCOORD;\n\
@@ -155,7 +155,7 @@ struct PS_INPUT\n\
   float3 Texture    : TEXCOORD;\n\
 };\n\
 \n\
-PS_INPUT main( VS_INPUT In )\n\
+PS_INPUT main( d3d_vertex_t In )\n\
 {\n\
   PS_INPUT Output;\n\
   Output.Position = float4(In.Position, 1);\n\
@@ -171,7 +171,7 @@ cbuffer VS_PROJECTION_CONST : register(b0)\n\
    float4x4 Zoom;\n\
    float4x4 Projection;\n\
 };\n\
-struct VS_INPUT\n\
+struct d3d_vertex_t\n\
 {\n\
   float3 Position   : POSITION;\n\
   float2 uv         : TEXCOORD;\n\
@@ -183,7 +183,7 @@ struct PS_INPUT\n\
   float3 Texture    : TEXCOORD;\n\
 };\n\
 \n\
-PS_INPUT main( VS_INPUT In )\n\
+PS_INPUT main( d3d_vertex_t In )\n\
 {\n\
   PS_INPUT Output;\n\
   float4 pos = float4(In.Position, 1);\n\



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