[vlc-devel] [PATCH] Direct3D shader support (HLSL)

Kaarlo Räihä kaarlo.raiha at gmail.com
Sat Aug 14 09:07:34 CEST 2010


2010/8/14 Sasha Koruga <skoruga at gmail.com>

> Hi,
> Is there a recommended way to benchmark VLC? Does VLC already have
> built-in functionality that says how long it takes to render a frame?
>

Unless there are major issue, I don't personally see any point on
benchmarking since problems are very likely GPU or driver
limitations/issues.

Any way, I think FRAPS is best tool for benchmarking since AFAIK core
doesn't wait for VOUT. Just running some 60 FPS video with copy-copy (return
vertex and pixel input) shader and without shaders should show if there are
any performance issues.




>
> Regards,
> Sasha
>
> On Fri, Aug 13, 2010 at 11:22 PM, xxcv <xxcv07 at gmail.com> wrote:
> > Hi,
> > On 14/08/2010 4:12 PM, Sasha Koruga wrote:
> >>
> >> I realized the alignment issue (which were all due to me using tabs
> >> instead of spaces), and hence the "untabify" patches; those patches
> >> should have fixed all alignment issues. Are there other alignment
> >> issues you're referring to?
> >
> > Sorry I didn't see the untabify patches.
> > I'll try and test your patches asap.
> >
> >>
> >> I'll run some benchmarks and let you know soon.
> >>
> >> I inserted the casting because it removed a warning, which I believe
> >> is a good reason for casting.
> >>
> >>  -Sasha
> >
> > --
> > My VLC, My Way, My Style~
> >
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