[vlc-devel] [PATCH] Direct3D shader support (HLSL)
xxcv
xxcv07 at gmail.com
Sat Aug 14 10:05:29 CEST 2010
On 14/08/2010 4:24 PM, Sasha Koruga wrote:
> Hi,
> Is there a recommended way to benchmark VLC? Does VLC already have
> built-in functionality that says how long it takes to render a frame?
I'm not sure about that... if there's a module or core features showing
FPS live on the screen.
On the other hand, I have just compiled your patch which I merged into
my personal build of the vlc-1.1 series and I have found that it a very
very nice feature to have and have nice effects available at the user's
convenience.
Some problems when I test:
1.
However, initially it won't compile because:
D3DXFX_NOT_CLONEABLE is not defined in anywhere inside the mingw-w64
headers.
I can see the exact value in
http://goodrender.googlecode.com/svn-history/r2/trunk/include/d3dx9effect.h
and have substituted it in directly.
And the value should have been inside the d3dx9effect.h
http://msdn.microsoft.com/en-us/library/bb172855%28v=VS.85%29.aspx
2.
It crashed when I first played back a mpeg2 video, this happened at
loading video.
At function CommonUpdatePicture
On this line, dst->p_pixels = src->p_pixels;
3.
I loaded another xvid video it crashed on exit for some reason.
In conclusion, I like your patch very much, it shows me some very neat
and nice video effects and features.
IMO, as a user, I like the descriptions of the effects showing on menu a
more easier to understand and self explanatory if possible.
>
> Regards,
> Sasha
Thanks again for a very nice feature add-on to the d3d vout module :)
Best Regards,
--
My VLC, My Way, My Style~
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