[vlc-devel] commit: vout_macosx: Don't render more than needed during Cocoa Callbacks. (Pierre d'Herbemont )
git version control
git at videolan.org
Sat Jan 9 14:12:59 CET 2010
vlc | branch: master | Pierre d'Herbemont <pdherbemont at free.fr> | Fri Jan 8 14:36:25 2010 +0100| [7b42458ace7a16ea9e258cca23f9f42f5e8a3667] | committer: Pierre d'Herbemont
vout_macosx: Don't render more than needed during Cocoa Callbacks.
This saves (from my test) more than 5 frames per seconds during live resize.
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=7b42458ace7a16ea9e258cca23f9f42f5e8a3667
---
modules/video_output/macosx.m | 68 +++++++++++++++++++++++++++++++++++-----
1 files changed, 59 insertions(+), 9 deletions(-)
diff --git a/modules/video_output/macosx.m b/modules/video_output/macosx.m
index 2653ea4..c29c483 100644
--- a/modules/video_output/macosx.m
+++ b/modules/video_output/macosx.m
@@ -87,8 +87,10 @@ vlc_module_end ()
@interface VLCOpenGLVideoView : NSOpenGLView
{
vout_display_t *vd;
+ BOOL _hasPendingReshape;
}
- (void)setVoutDisplay:(vout_display_t *)vd;
+- (void)setVoutFlushing:(BOOL)flushing;
@end
@@ -230,7 +232,9 @@ static void PictureRender(vout_display_t *vd, picture_t *pic)
static void PictureDisplay(vout_display_t *vd, picture_t *pic)
{
vout_display_sys_t *sys = vd->sys;
+ [sys->glView setVoutFlushing:YES];
vout_display_opengl_Display(&sys->vgl, &vd->fmt );
+ [sys->glView setVoutFlushing:NO];
picture_Release (pic);
sys->has_first_frame = true;
}
@@ -361,6 +365,34 @@ static void OpenglSwap(vout_opengl_t *gl)
}
}
+
+/**
+ * Gets called when the vout will aquire the lock and flush.
+ * (Non main thread).
+ */
+- (void)setVoutFlushing:(BOOL)flushing
+{
+ if (!flushing)
+ return;
+ @synchronized(self) {
+ _hasPendingReshape = NO;
+ }
+}
+
+/**
+ * Can -drawRect skip rendering?.
+ */
+- (BOOL)canSkipRendering
+{
+ VLCAssertMainThread();
+
+ @synchronized(self) {
+ BOOL hasFirstFrame = vd && vd->sys->has_first_frame;
+ return !_hasPendingReshape && hasFirstFrame;
+ }
+}
+
+
/**
* Local method that locks the gl context.
*/
@@ -388,17 +420,22 @@ static void OpenglSwap(vout_opengl_t *gl)
{
VLCAssertMainThread();
+ // We may have taken some times to take the opengl Lock.
+ // Check here to see if we can just skip the frame as well.
+ if ([self canSkipRendering])
+ return;
+
+ BOOL hasFirstFrame;
@synchronized(self) { // vd can be accessed from multiple threads
- if (vd && vd->sys->has_first_frame)
- {
- // This will lock gl.
- vout_display_opengl_Display( &vd->sys->vgl, &vd->source );
- }
- else {
- glClear(GL_COLOR_BUFFER_BIT);
- }
+ hasFirstFrame = vd && vd->sys->has_first_frame;
+ }
+ if (hasFirstFrame) {
+ // This will lock gl.
+ vout_display_opengl_Display( &vd->sys->vgl, &vd->source );
}
+ else
+ glClear(GL_COLOR_BUFFER_BIT);
}
/**
@@ -437,8 +474,17 @@ static void OpenglSwap(vout_opengl_t *gl)
}
[self lockgl];
- glClearColor(0, 0, 0, 1);
+
glViewport((width - x) / 2, (height - y) / 2, x, y);
+
+ @synchronized(self) {
+ // This may be cleared before -drawRect is being called,
+ // in this case we'll skip the rendering.
+ // This will save us for rendering two frames (or more) for nothing
+ // (one by the vout, one (or more) by drawRect)
+ _hasPendingReshape = YES;
+ }
+
[self unlockgl];
[super reshape];
@@ -466,6 +512,10 @@ static void OpenglSwap(vout_opengl_t *gl)
- (void)drawRect:(NSRect) rect
{
VLCAssertMainThread();
+
+ if ([self canSkipRendering])
+ return;
+
BOOL success = [self lockgl];
if (!success)
return;
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