On 01/27/2012 11:42 PM, Jean-Baptiste Kempf wrote: > On Fri, Jan 27, 2012 at 10:51:04PM +0200, Juha Jeronen wrote : >> (For example, what to make of YV12? As in, why would anyone want the U/V >> planes in reverse order? > Let me see... Because this is the default on the D3D output? Ah, Windows stuff... -J