[vlc-devel] [PATCH] Direct3D: do not use pixel shader when rendering subpictures
Felix Abecassis
felix.abecassis at gmail.com
Thu Feb 13 16:29:24 CET 2014
---
modules/video_output/msw/direct3d.c | 12 ++++++++----
1 file changed, 8 insertions(+), 4 deletions(-)
diff --git a/modules/video_output/msw/direct3d.c b/modules/video_output/msw/direct3d.c
index 6b33bf4..22fe56d 100644
--- a/modules/video_output/msw/direct3d.c
+++ b/modules/video_output/msw/direct3d.c
@@ -1518,7 +1518,8 @@ static void Direct3DImportSubpicture(vout_display_t *vd,
}
static int Direct3DRenderRegion(vout_display_t *vd,
- d3d_region_t *region)
+ d3d_region_t *region,
+ bool use_pixel_shader)
{
vout_display_sys_t *sys = vd->sys;
@@ -1554,7 +1555,10 @@ static int Direct3DRenderRegion(vout_display_t *vd,
}
if (sys->d3dx_shader) {
- hr = IDirect3DDevice9_SetPixelShader(d3ddev, sys->d3dx_shader);
+ if (use_pixel_shader)
+ hr = IDirect3DDevice9_SetPixelShader(d3ddev, sys->d3dx_shader);
+ else /* Disable any existing pixel shader. */
+ hr = IDirect3DDevice9_SetPixelShader(d3ddev, NULL);
if (FAILED(hr)) {
msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return -1;
@@ -1617,14 +1621,14 @@ static void Direct3DRenderScene(vout_display_t *vd,
return;
}
- Direct3DRenderRegion(vd, picture);
+ Direct3DRenderRegion(vd, picture, true);
if (subpicture_count > 0)
IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHABLENDENABLE, TRUE);
for (int i = 0; i < subpicture_count; i++) {
d3d_region_t *r = &subpicture[i];
if (r->texture)
- Direct3DRenderRegion(vd, r);
+ Direct3DRenderRegion(vd, r, false);
}
if (subpicture_count > 0)
IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHABLENDENABLE, FALSE);
--
1.7.10.4
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