[vlc-devel] Direct3D Alpha Testing
Felix Abecassis
felix.abecassis at gmail.com
Thu Feb 13 18:07:04 CET 2014
Hi everybody,
Does someone know why we have the following code in direct3d.c
(Direct3DCreateScene):
if (sys->d3dcaps.AlphaCmpCaps & D3DPCMPCAPS_GREATER) {
IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHATESTENABLE,TRUE);
IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHAREF, 0x00);
IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHAFUNC,D3DCMP_GREATER);
}
Related documentation entries:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb172254%28v=vs.85%29.aspx
http://msdn.microsoft.com/en-us/library/windows/desktop/bb172599%28v=vs.85%29.aspx(D3DRS_ALPHATESTENABLE)
With the statements above, all pixels with an alpha of 0 will be discarded.
I've found some shaders where the output alpha is set to 0 and thus using
this shader will cause the display to be all black
Any ideas?
Thanks
--
Félix Abecassis
http://felix.abecassis.me
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