[vlc-devel] [PATCH] DXVA2: output opaque GPU surfaces that can be used directly by D3D9

Steve Lhomme robux4 at videolabs.io
Tue Apr 28 14:08:33 CEST 2015


On Tue, Apr 28, 2015 at 1:41 PM, Rémi Denis-Courmont <remi at remlab.net> wrote:
> Le 2015-04-28 14:21, Steve Lhomme a écrit :
>>
>> diff --git a/modules/codec/Makefile.am b/modules/codec/Makefile.am
>> index e5f7ed8..3efdcac 100644
>> --- a/modules/codec/Makefile.am
>> +++ b/modules/codec/Makefile.am
>> @@ -342,7 +342,8 @@ endif
>>
>>  libdxva2_plugin_la_SOURCES = \
>>         video_chroma/copy.c video_chroma/copy.h \
>> -       codec/avcodec/dxva2.c codec/h264_nal.c codec/h264_nal.h
>> +       codec/avcodec/dxva2.c codec/h264_nal.c codec/h264_nal.h \
>> +       ../src/win32/direct3d9_pool.c ../src/win32/direct3d9_pool.h
>
>
> Doesn't this break make clean and/or make distclean ?

If you clean only one module and not the other, it's possible. But
that's also the case for chroma copy and H264 profile checking.



More information about the vlc-devel mailing list