[vlc-devel] [PATCH] direct3d9: replace ID3DXBuffer (mingw) with ID3D10Blob
robux4 at videolabs.io
Mon Aug 17 15:23:32 CEST 2015
On Mon, Aug 17, 2015 at 3:17 PM, Jean-Baptiste Kempf <jb at videolan.org> wrote:
> On 17 Aug, Steve Lhomme wrote :
>> On Mon, Aug 17, 2015 at 3:01 PM, Jean-Baptiste Kempf <jb at videolan.org> wrote:
>> > On 17 Aug, Steve Lhomme wrote :
>> >> - LPD3DXBUFFER *ppShader,
>> >> - LPD3DXBUFFER *ppErrorMsgs,
>> >> + ID3D10Blob **ppShader,
>> >> + ID3D10Blob **ppErrorMsgs,
>> > https://msdn.microsoft.com/en-us/library/windows/desktop/bb205753%28v=vs.85%29.aspx
>> > D3dx9.lib
>> > https://msdn.microsoft.com/en-us/library/windows/desktop/bb173507%28v=vs.85%29.aspx
>> > D3D10.lib
>> > This change requires Dx10, therefore Vista.
>> > I'm not sure it's a good idea.
>> No, it's just COM calls. I just changed the old mingw-specific calls
>> to the proper Windows API entries. It builds fine here with mingw
> D3DXBUFFER is not mingw-specific.
Correct, I overlooked. I was looking at the MS headers for it and it
was nowhere. It must be in older SDKs.
> Jean-Baptiste Kempf
> http://www.jbkempf.com/ - +33 672 704 734
> Sent from my Electronic Device
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