[vlc-devel] [PATCH] direct3d9: replace ID3DXBuffer (mingw) with ID3D10Blob
jb at videolan.org
Mon Aug 17 15:17:55 CEST 2015
On 17 Aug, Steve Lhomme wrote :
> On Mon, Aug 17, 2015 at 3:01 PM, Jean-Baptiste Kempf <jb at videolan.org> wrote:
> > On 17 Aug, Steve Lhomme wrote :
> >> - LPD3DXBUFFER *ppShader,
> >> - LPD3DXBUFFER *ppErrorMsgs,
> >> + ID3D10Blob **ppShader,
> >> + ID3D10Blob **ppErrorMsgs,
> > https://msdn.microsoft.com/en-us/library/windows/desktop/bb205753%28v=vs.85%29.aspx
> > D3dx9.lib
> > https://msdn.microsoft.com/en-us/library/windows/desktop/bb173507%28v=vs.85%29.aspx
> > D3D10.lib
> > This change requires Dx10, therefore Vista.
> > I'm not sure it's a good idea.
> No, it's just COM calls. I just changed the old mingw-specific calls
> to the proper Windows API entries. It builds fine here with mingw
D3DXBUFFER is not mingw-specific.
http://www.jbkempf.com/ - +33 672 704 734
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