[vlc-devel] [PATCH 1/7] direct3d11: unmap the texture before it's displayed
Rémi Denis-Courmont
remi at remlab.net
Sat Oct 17 11:40:05 CEST 2015
On Saturday 17 October 2015 09:37:12 Steve Lhomme wrote:
> On Fri, Oct 16, 2015 at 10:03 AM, Rémi Denis-Courmont <remi at remlab.net>
wrote:
> > Le 2015-10-16 08:46, Steve Lhomme a écrit :
> >> This is not direct rendering, this is the regular plane writing in the
> >> display picture_t pool.
> >
> > Point is, the picture buffer exposed to decoders and filters must remain
> > readable until the last reference (other than the vout's own) is released.
>
> That becomes tricky then. There are 2 different cases here:
>
> - the vout pool is used just for display, the decoder uses its own pool
> - the vout pool is used directly by the software decoder (zero
> copy/direct rendering)
In other words, exactly what I said two days ago.
--
Rémi Denis-Courmont
http://www.remlab.net/
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