[vlc-devel] [PATCH 1/7] direct3d11: unmap the texture before it's displayed
robux4 at gmail.com
Sat Oct 17 13:06:55 CEST 2015
On Sat, Oct 17, 2015 at 11:40 AM, Rémi Denis-Courmont <remi at remlab.net> wrote:
> On Saturday 17 October 2015 09:37:12 Steve Lhomme wrote:
>> On Fri, Oct 16, 2015 at 10:03 AM, Rémi Denis-Courmont <remi at remlab.net>
>> > Le 2015-10-16 08:46, Steve Lhomme a écrit :
>> >> This is not direct rendering, this is the regular plane writing in the
>> >> display picture_t pool.
>> > Point is, the picture buffer exposed to decoders and filters must remain
>> > readable until the last reference (other than the vout's own) is released.
>> That becomes tricky then. There are 2 different cases here:
>> - the vout pool is used just for display, the decoder uses its own pool
>> - the vout pool is used directly by the software decoder (zero
>> copy/direct rendering)
> In other words, exactly what I said two days ago.
But this time we have a solution.
> Rémi Denis-Courmont
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