[vlc-devel] [PATCH 5/5] opengl: limit the fov and zoom to sane values
Steve Lhomme
robux4 at videolabs.io
Thu Nov 17 14:06:04 CET 2016
the zoom translation needs to remain within the sphere
the field of view should be within 20° and 161°
--
applies after the previous OpenGL cleaning patches
---
modules/video_output/opengl.c | 27 +++------------------------
1 file changed, 3 insertions(+), 24 deletions(-)
diff --git a/modules/video_output/opengl.c b/modules/video_output/opengl.c
index 7c0ccb6..5be8449 100644
--- a/modules/video_output/opengl.c
+++ b/modules/video_output/opengl.c
@@ -31,6 +31,7 @@
#include <assert.h>
#include <math.h>
+#include <float.h>
#include <vlc_common.h>
#include <vlc_picture_pool.h>
@@ -211,7 +212,6 @@ struct vout_display_opengl_t {
float f_roll;
float f_fov;
float f_zoom;
- float f_zoom_min;
};
static inline int GetAlignedSize(unsigned size)
@@ -449,8 +449,6 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
return NULL;
}
- vgl->f_fov = -1.f; /* In order to init vgl->f_zoom_min */
-
const char *extensions = (const char *)glGetString(GL_EXTENSIONS);
#if !USE_OPENGL_ES
const unsigned char *ogl_version = glGetString(GL_VERSION);
@@ -792,30 +790,11 @@ int vout_display_opengl_SetViewpoint(vout_display_opengl_t *vgl,
const vlc_viewpoint_t *p_vp)
{
#define RAD(d) ((float) ((d) * M_PI / 180.f))
- float f_fov = RAD(p_vp->fov);
- if (f_fov > (float) M_PI -0.001f || f_fov < 0.001f)
- return VLC_EBADVAR;
- if (p_vp->zoom > 1.f || p_vp->zoom < -1.f)
- return VLC_EBADVAR;
vgl->f_teta = RAD(p_vp->yaw) - (float) M_PI_2;
vgl->f_phi = RAD(p_vp->pitch);
vgl->f_roll = RAD(p_vp->roll);
-
- if (fabsf(f_fov - vgl->f_fov) >= 0.001f)
- {
- /* The fov changed, do trigonometry to calculate the minimal zoom value
- * that will allow us to zoom out without seeing the outside of the
- * sphere (black borders). */
- float sar = (float) vgl->fmt.i_visible_width / vgl->fmt.i_visible_height;
- float fovx = 2 * atanf(tanf(f_fov / 2) * sar);
- float tan_fovx_2 = tanf(fovx / 2);
- float tan_fovy_2 = tanf(f_fov / 2 );
- vgl->f_zoom_min = SPHERE_RADIUS / sinf(atanf(sqrtf(
- tan_fovx_2 * tan_fovx_2 + tan_fovy_2 * tan_fovy_2)));
- }
-
- vgl->f_fov = f_fov;
- vgl->f_zoom = p_vp->zoom * (p_vp->zoom >= 0 ? 0.5 : vgl->f_zoom_min) * SPHERE_RADIUS;
+ vgl->f_fov = RAD( VLC_CLIP(p_vp->fov, 20.f, 161.f) );
+ vgl->f_zoom = VLC_CLIP(p_vp->zoom, -1.f+FLT_EPSILON, 0.98f) * SPHERE_RADIUS;
return VLC_SUCCESS;
#undef RAD
--
2.10.1.windows.1
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