[vlc-devel] [PATCH 5/5] opengl: limit the fov and zoom to sane values
Adrien Maglo
magsoft at videolan.org
Thu Nov 17 17:32:53 CET 2016
Le 17/11/2016 à 14:06, Steve Lhomme a écrit :
> the zoom translation needs to remain within the sphere
> the field of view should be within 20° and 161°
>
> --
> applies after the previous OpenGL cleaning patches
> ---
> modules/video_output/opengl.c | 27 +++------------------------
> 1 file changed, 3 insertions(+), 24 deletions(-)
>
> diff --git a/modules/video_output/opengl.c b/modules/video_output/opengl.c
> index 7c0ccb6..5be8449 100644
> --- a/modules/video_output/opengl.c
> +++ b/modules/video_output/opengl.c
> @@ -31,6 +31,7 @@
>
> #include <assert.h>
> #include <math.h>
> +#include <float.h>
>
> #include <vlc_common.h>
> #include <vlc_picture_pool.h>
> @@ -211,7 +212,6 @@ struct vout_display_opengl_t {
> float f_roll;
> float f_fov;
> float f_zoom;
> - float f_zoom_min;
> };
>
> static inline int GetAlignedSize(unsigned size)
> @@ -449,8 +449,6 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
> return NULL;
> }
>
> - vgl->f_fov = -1.f; /* In order to init vgl->f_zoom_min */
> -
> const char *extensions = (const char *)glGetString(GL_EXTENSIONS);
> #if !USE_OPENGL_ES
> const unsigned char *ogl_version = glGetString(GL_VERSION);
> @@ -792,30 +790,11 @@ int vout_display_opengl_SetViewpoint(vout_display_opengl_t *vgl,
> const vlc_viewpoint_t *p_vp)
> {
> #define RAD(d) ((float) ((d) * M_PI / 180.f))
> - float f_fov = RAD(p_vp->fov);
> - if (f_fov > (float) M_PI -0.001f || f_fov < 0.001f)
> - return VLC_EBADVAR;
> - if (p_vp->zoom > 1.f || p_vp->zoom < -1.f)
> - return VLC_EBADVAR;
> vgl->f_teta = RAD(p_vp->yaw) - (float) M_PI_2;
> vgl->f_phi = RAD(p_vp->pitch);
> vgl->f_roll = RAD(p_vp->roll);
> -
> - if (fabsf(f_fov - vgl->f_fov) >= 0.001f)
> - {
> - /* The fov changed, do trigonometry to calculate the minimal zoom value
> - * that will allow us to zoom out without seeing the outside of the
> - * sphere (black borders). */
> - float sar = (float) vgl->fmt.i_visible_width / vgl->fmt.i_visible_height;
> - float fovx = 2 * atanf(tanf(f_fov / 2) * sar);
> - float tan_fovx_2 = tanf(fovx / 2);
> - float tan_fovy_2 = tanf(f_fov / 2 );
> - vgl->f_zoom_min = SPHERE_RADIUS / sinf(atanf(sqrtf(
> - tan_fovx_2 * tan_fovx_2 + tan_fovy_2 * tan_fovy_2)));
> - }
> -
> - vgl->f_fov = f_fov;
> - vgl->f_zoom = p_vp->zoom * (p_vp->zoom >= 0 ? 0.5 : vgl->f_zoom_min) * SPHERE_RADIUS;
> + vgl->f_fov = RAD( VLC_CLIP(p_vp->fov, 20.f, 161.f) );
> + vgl->f_zoom = VLC_CLIP(p_vp->zoom, -1.f+FLT_EPSILON, 0.98f) * SPHERE_RADIUS;
>
> return VLC_SUCCESS;
> #undef RAD
Why removing the trigonometry calculation? It was giving the exact
minimal value for the zoom for any SAR and FOVy value.
Best regards,
--
MagSoft
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