[vlc-devel] [PATCH] direct3d11: don't allocate NV12/P010 textures with odd sizes
Steve Lhomme
robux4 at videolabs.io
Tue Sep 27 14:37:29 CEST 2016
fixes #17419
---
modules/video_output/win32/direct3d11.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index c6da0b5..16412db 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -1704,6 +1704,11 @@ static int AllocQuad(vout_display_t *vd, const video_format_t *fmt, d3d_quad_t *
if ( i_extra )
texDesc.Height -= p_chroma_desc->p[plane].h.den / p_chroma_desc->p[plane].h.num - i_extra;
}
+ if (texDesc.Format == DXGI_FORMAT_NV12 || texDesc.Format == DXGI_FORMAT_P010)
+ {
+ texDesc.Width &= ~1;
+ texDesc.Height &= ~1;
+ }
hr = ID3D11Device_CreateTexture2D(sys->d3ddevice, &texDesc, NULL, &quad->pTexture);
if (FAILED(hr)) {
--
2.8.2
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