[vlc-devel] [PATCH 2/2] direct3d11: copy the whole source to the staging texture
Steve Lhomme
robux4 at videolabs.io
Mon Dec 18 09:57:02 CET 2017
Otherwise some areas with no copy may contain some green.
Fixes #19298 for older GPUs
---
modules/video_output/win32/direct3d11.c | 17 +----------------
1 file changed, 1 insertion(+), 16 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 1b278b16e9..51c424adad 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -1131,26 +1131,11 @@ static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
if (!is_d3d11_opaque(picture->format.i_chroma))
Direct3D11UnmapPoolTexture(picture);
ID3D11Texture2D_GetDesc(sys->stagingSys.texture[0], &texDesc);
- D3D11_BOX box = {
- .top = 0,
- .bottom = picture->format.i_y_offset + picture->format.i_visible_height,
- .left = 0,
- .right = picture->format.i_x_offset + picture->format.i_visible_width,
- .back = 1,
- };
- if ( sys->picQuadConfig->formatTexture != DXGI_FORMAT_R8G8B8A8_UNORM &&
- sys->picQuadConfig->formatTexture != DXGI_FORMAT_B5G6R5_UNORM )
- {
- box.bottom = (box.bottom + 0x01) & ~0x01;
- box.right = (box.right + 0x01) & ~0x01;
- }
- assert(box.right <= texDesc.Width);
- assert(box.bottom <= texDesc.Height);
ID3D11DeviceContext_CopySubresourceRegion(sys->d3d_dev.d3dcontext,
sys->stagingSys.resource[KNOWN_DXGI_INDEX],
0, 0, 0, 0,
p_sys->resource[KNOWN_DXGI_INDEX],
- p_sys->slice_index, &box);
+ p_sys->slice_index, NULL);
}
else
{
--
2.14.2
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