[vlc-devel] [PATCH 01/14] direct3d11: factorize the same string usage

Steve Lhomme robux4 at videolabs.io
Mon Mar 20 17:28:20 CET 2017


---
 modules/video_output/win32/direct3d11.c | 7 ++++---
 1 file changed, 4 insertions(+), 3 deletions(-)

diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 781103d988..080fa2f1a0 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -1588,10 +1588,11 @@ static HRESULT CompilePixelShader(vout_display_t *vd, const d3d_format_t *format
 {
     vout_display_sys_t *sys = vd->sys;
 
+    static const char *DEFAULT_NOOP = "return rgb";;
     const char *psz_sampler;
-    const char *psz_src_transform     = "return rgb";
-    const char *psz_display_transform = "return rgb";
-    const char *psz_tone_mapping      = "return rgb";
+    const char *psz_src_transform     = DEFAULT_NOOP;
+    const char *psz_display_transform = DEFAULT_NOOP;
+    const char *psz_tone_mapping      = DEFAULT_NOOP;
 
     switch (format->formatTexture)
     {
-- 
2.11.1



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